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A Keyboard and the Truth

Making sure everything is on track

Posted by EDI, 28 June 2005 · 50 views

Finally decided to get a very concrete breakdown of our proposed payment flow on paper.

As you can see, primary gross payment is split into two (I get half, since I wrote the engine, did most of the shell programming, managed the team, did 90% of the in-game graphics, all of the 3D and 2D animation, and a good amount of scripting and designing)


Final Boss Model

Posted by EDI, 27 June 2005 · 62 views

Here is the final iteration of the final boss.
He has alreay been animated and rendered (took 4 hours to render, gah)

In other news:
*map9 and 10 spawners are in
*redid Leowyn Royal Soldier
some characters still pending, hoping to knock them off this week.

planning this weekend to script the final battle with zac, if all goes well, testing could be as...

Final Boss: Iteration 1

Posted by EDI, 23 June 2005 · 49 views

After a night of design and modeling, ive come up with the first iteration of the final boss, General of the Ashidian Army, Rhajad Ruhl.

He is esentially a beefy guy in some serious body armor =)

His weapons are those claws =D

The blue glow is from the mana feed on his back (armies need to bring mana with them if they attack somewhere), so he has...

Whew =D

Posted by EDI, 22 June 2005 · 70 views

Morning Everyone =)

So, as of last night, the animated renderings of all the generic game enemies are done. Here is the final lineup:

War Wolf
Foot Soldier
War Mage
War Lord

(Lost Regionites)





Then comes the big guy =D

The dreaded...



Full Steam Ahead!

Posted by EDI, 20 June 2005 · 87 views

Well I am finally getting back up to speed on things.

The game enemies are almost all rendered (only one generic enemy left)

Zac has been placing the enemy spawners on the maps, and we have set a goal to get the rest of the characters done, and placed this week, which breaks down into this task list.

-Render Ashidian Warlord