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A Keyboard and the Truth

Model 1 of many

Posted by EDI, 05 April 2005 · 68 views

Finaly getting around to doing game art rendering:

yay! =)


Posted by EDI, 04 April 2005 · 155 views

So, here I am,
On the doorstep of everything I have wanted for the past 8 years.

Back then I had big ideas and even bigger ambitions, and after years and years of work and determination, planning and learning. I find myself professionaly employed as a Game Developer(my dream), and the head of my own game development effort, on the threshold of our...

Dialogue Font

Posted by EDI, 25 March 2005 · 167 views

Here is the new and now current font that will be used for dialogue. It is verdana, with post proccessing for a slightly raised apperence and a character stroke.

The font is naturaly white, but it changes color through modulation depending on what character is speaking, at the moment Haliphen is speaking, so it is light blue.

And here is a...

One Down, one to go...

Posted by EDI, 23 March 2005 · 74 views

So last night I completed my new 'Type-Engine' which has all of the capabilities I listed last night, as well as color modulation and alpha blending.

And here is a picture =)

the dynamic text is the text on the buttons:

New Features Part Deux: Font System

Posted by EDI, 22 March 2005 · 94 views

Now we move on to the second problem/feature:

first off, those of you who might be saying...

"WTH? they released a beta and they dont have text capabilities in-game already???"(as somone said to me last night).

Rest assured that MW does have text capabilities, and 'fairly' good ones, there are, however a few issues.

MW is built with the Flare...


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