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A Keyboard and the Truth

Revel Immortal 0.20 Open Alpha is now Live!

Posted by EDI, 07 March 2014 · 327 views

It took a lot longer than planned but 0.20 is now live.

you can check it out here http://edigames.com/revelimmortal

Now... I go to spend my weekend building up Shadowlith;
hopefully next week I'll have time for a more comprehensive update :D

Responsibility in Game Development

Posted by EDI, 25 February 2014 · 188 views

Hi again all!

Last evening I was approached by my long time friend and co-designer of my second game (The Lost City of Malathedra); Brian Linton. brnlinton@gmail.com

He began to tell me about a new project he was working on which he calls: Responsibility in Games

Being a developer who is writing a game with a self imposed 17+ rating; I was of course s...

Weekend Work

Posted by EDI, 24 February 2014 · 126 views

Morning All!

I had a very productive weekend with Revel Immortal; if you've been following you might realize there are only five days left in Februrary; and with that comes the deadline for 25 quests in Garranshall.

I'm happy to say I've finished 15 so far, and so only have 10 more to complete.

The completed quests so far are (hidden for spoiler potent...

First 'mini-game' mechanic in Revel

Posted by EDI, 19 February 2014 · 175 views

I recently added a 'mini-game system' to Revel which can host various mini-game instances.

Below you see 'MGSecretCode'

Any minigame can be started via an action (as part of activating a structure or choosing a response option in dialogue), and using simple syntax:

o.miniGame({type:"SecretCode",secret:"revel",success:function(){ /*result here*/ }});


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