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A Keyboard and the Truth

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Posted by , 04 March 2016 - - - - - - · 447 views

I wanted to take some time to show another WIP screen from Revel Immortal, this time part of the 'talk' user interface.


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A small peek of what's in the works

Posted by , 29 February 2016 - - - - - - · 518 views

Greetings all,


It's been roughly a month since my last update; though I've been giving detailed updates via the edigames Facebook page, mostly weekly; mostly uninteresting.


While I didn't mention it in my last post; it has been necessary to modify the format or 'style' of Revel Immortal, such that the content creation is doable ...and when I say doable, I mean doable by me *looks around* cause that's who is actually doing the designing, rendering, coding, writing and integration.


Some of you might remember there was a large revamp, around April '14 which lasted through Dec. '15; it was both revamp and new content creation; but that span of time, and the content that was able to created during that time was simply not sustainable.


There were also several problems with the technical aspects of the design (controls, character size, etc.) but I won't go into detail on that, since it really doesn't matter.


The real killer was that the effort required to author content for Revel in that form, was simply too much effort; if I ever hope to see it finished (hopefully no one is keeping count).


Since a large revamp was done already, there was really only one solution, a much more drastic revamp; one which I don't think I'd have even considered some years ago.


In any event, I'm not going to explain most of the changes; I'd like them to speak for themselves via video or animated gif as they become finished; however, I will show this, still very early screen cap, that shows a few of the new aspects.


Naturally this is a dev wip screenshot, you know the drill.


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I'm not dead...

Posted by , 19 January 2016 - - - - - - · 720 views

Though it depends on your definition of dead, in some ways I might as well be.


Content? There's been a startling lack of it.


Why? Life as an employed 32 year old husband and property owner ...and probably some general laziness.


So yeah, sorry, progress has been very slow; I am working on Revel Immortal; as like any game project it would like nothing more than bleed every drop of life from me ...and Revel is a very ambitious project.


In closing, if you're still reading this, thanks!



I'm Back!

Posted by , 21 October 2015 - - - - - - · 260 views

Whew, glad to be back, sorry it took so long.

Working on getting back into the swing; along with battening down the hatches as winter isn't far off.

Happy to say the office space work was a success, along with my home bar.


More on development news later.

Update 7/6

Posted by , 06 July 2015 - - - - - - · 193 views

Hello All,

Just got back from a trip to Chicago; I highly recommend Lou Malnatti's deep dish pizza; should anyone get the opportunity!


So progress has been singularly focused on finishing my office space; as I've said before, it is a big job, but I can thankfully say as of right now I am doing final sanding and priming of the drywall.

Still a lot to be done; but now is a good time to do it, summer is slow and non-productive for me in game development anyway.

I am getting the itch to get back on to Revel; but I know I have to see the finishing of the office space through.

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