Revel Immortal version 22-d sneak peek

posted in A Keyboard and the Truth for project 96 Mill
Published September 23, 2014
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Greetings all,

I had a semi-productive weekend as planned in my last journal entry.

The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.

While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support Revel (view systems, gui, interaction with the account server, save/load/restart re-initialization, etc.) are in and more or less working.

As such I've uploaded the latest pre-release version 'v22-d' to people can have a look at progress.



Warning: A couple of things I would like to point out...

  1. This is highly WiP (Work in Progress) expect the weird, the missing, the wrong, and the broken.
  2. This is operating with the live database and your real edigames.com account (if you signed up for one).
  3. You do not have to sign in to try it.
  4. I'm aware there is no loading indicator, be patient while it loads, click the logo after load to continue.
  5. There is audio.
  6. It has some issues with mobile devices/tablets at the moment; so ideally desktop only right now.

Ok, with that out of the way, here is the link:

http://edigames.com/revelimmortal22




Cool Milestone Bro. What's Next?

Now that things are much more together engine-wise after big changes it is time to move onto the next phase which will culminate in the next release candidate of production Revel v22.

The next phase:

  • laying out new scenery/collision for rooms
  • adding room portals that do cross-room jumps/jumps to map
  • working on new gui for npc dialogue
  • modifying existing quests for simplicity (and incorporating journal notes knowledge)
  • game title-card quick revel immortal logo shot on new/restarted games
Previous Entry Update 9/19
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