I'm working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral.
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The final app will be styled similar to one of M. C. Escher's tessellations of the plane with the tessellation changing at level breaks. I don't have a name yet...
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Gameplay will be like the following, which is video of a prototype I wrote in C# (just WinForms to the GDI, nothing fancy). I'm going to write the real thing in Swift using Sprite Kit, unless Sw
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*: The identity of which I leave as an exercise for the reader.
Source
How the hell did you animated the squares down the spiral (the transition to the next one)??