Hello and welcome,
This week on the Dukandia Dev Team, we have upgraded our engine to include a few features as well as started using a game library to further speed up the development process.
New Features:
V-Syncing
FPS Display
FPS Limit (Optional, replaces V-Syncing)
Menu Re-sizes to screen
Starts up a…
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This is a re-post from my blog The Melting Cube
[color=#000000]Hello,[/color]
[color=#000000]This week on the Dukandia Dev Team we started work on the engine again! Currently the engine supports window and full-screen mode and is fully capable of giving us what we are looking f…
Hello,
Over the past few weeks Dukandia has been planned and a few decisions have been made. The first one is that we will stay with Java, this decision was made final. Final planning is finished, however we have decided to not make these plans public due to an unfair advantage that these would give…
Right so let us redo this. Java and C++ are very similar in syntax but what really makes them different? I will go over some of the differences in as much detail as I am aware, I will then ask that you post your opinion of what language would be best for a computer game. The results of your o…
Well before I begin, I should go ahead and say that I will be posting either a lot more often, or posts that contain much more then what I have usually been known to post. I would prefer to use the latter of the two, but this might not always be possible.
I will warn you, I am trying to …
Sorry for my crazy posting lately, I have just add so much more time! I thought Id inform those of you interested in how Dukandia works, as a planetary body. This idea was one I decided was a must, if I'm going to have biomes, monsters, and make it like a real world, why not make it work like…
Below I will have a "spoiler" hidden planning document. This document is about 13 pages long. It gives you a in depth information source on all 90 skills, and the other basic core features, the next document should finish off the core features and should delve a bit into the actual items of t…
Tomorrow I will be posting the information regarding Controls, Chat, and Skills. I will also be re-posting the skill tree so that you can view it in informative and list forms. The document has been going slow so I've decided I will update you 10-12 pages at a time, so once a week and then wh…
Now I am hard at work finishing Reversion 1 of the planning document that will get us back into development, and I have a feeling I can give it to you guys Monday, but... I think you deserve a bit of a sneak peek before I through a huge document at you! So here are all the skills, all 90 of t…
Well after what I think has been two or maybe three weeks we have a planning document finished, we are working out and details and will be sharing the whole document in reversion one or two as soon as we can. The reversions will mostly be re-organizational issues. Making sure the document det…
In my last post I mentioned how I planned to go ahead and code my own forums system, as well as provided a mock up screen shot. This week I have planned out all the variables How I will go about doing it. For the most part that is all I have to share, but I will go ahead and share some of the…
A few days ago I gave you the mock design of the site, that site is now complete and can be viewed at here! The site for the most part is complete, it has a projects page and allows us to organize our information and well I like the way it looks for the time being. Some updates I need to mak…
Well recently I was "promoted" so to speak, more of just a title change to group/company owner of Iron Genesis. Now I myself have never looked into the information required to know when starting, and maintaining a company but as far as I know there are a few main points. Copy Rights, trademar…
After a week or so of planning, design, and well of course color decisions I have been able to mock up an updated version of my site. The site includes the team selected name of our group / company as well as providing a much better looking slideshow, and information display. There is not much…
Now if you have been following Dukandia for at the very least the past two weeks, you will know that more recently we have started to do some heavy planning and idea tossing to try and get a feel for what we expect the game to do, and how it will work. Now it is indeed this planning that is g…
Hello and welcome back,
Now if you have been following what has been going on this weekend, you will know that we have been trying to get a G.U.I complete and acceptable, after looking at the ideas presented and fixing the general "problems" as well as looking at how I can implement the G.U.I at lar…
Hello and welcome back,
This week we have re-traced our steps and got back down to basics to do a re-design on our code to allow us to have a more flexible and re-usable framework. While doing so we took the time to also look at the basic features, and Interface aspects of the game and decided to ad…
Hello and welcome,
Today's update includes some insight on some planning that might have not been discussed in as much detail as I would have hoped, as well as to get some opinions on the ideas presented as well as the "logo" Id like to attack to the top of each post to add some more "style" since I…
Well the past weeks work has picked up, I have had a few more things so, I'm sorry for any delay's that occur and I'm also sorry for how late this update is coming.
Dukandia, Currently we have some great progress, almost getting on the in game side of things, but sadly we will be s…
These next few weeks I will be working on a few new projects, as for Dukandia, over the next week I will be attempting to finish the temporary male and start on the temporary female sprites. (Can be seen in the Isometric Sprites topic located in the Visual Arts area of the forums.) The Next u…
As some of you may know Dukandia has reached the point where all of our planning must be set-up so that we can start working on the game itself. Sadly, this weekend we will not be having a video to preview our new progress since this week and possibly all of this weekend will be some major pl…
well as some of you might know last week, we released our first video on Dukandia progress! we decided that we should try and publish a video every week, and this week is no exception to our new goal. This week has also been amazing as far as visual progress goes. Last week we left off at a b…
As some of you might know, last week, along with this week Dukandia has been making a lot of progress, as far as finally having something to show for all the hard work being put into the game. Below I will go over what has happened this week, and then I will discuss what I will be doing for t…
I have been taking a few extra classes lately, and I have noticed an obviouse pattern when it comes to learning (getting Expirience) when it comes to new skills and the like. It's a bell graph isn't it? You start of gettIng little to no Results or progress, then reach a point where your advan…
Well today as some of you may know, I got off work early today, so I decided to finish the "rough draft" of the character selection menu. This menu in my opinion might need some changes, so If you have any suggestions or advice on the design, layout, or anything else let me know!
The menu is c…
This week I was able to get the main menu fully functional with text fields and buttons and the like. This week did and didn't go as planned, I was able to get the main menu to work, as well as get it to the settings menu but sadly due to the time I ha…
Now if you've been following Dukandia's progress you'll know that for a while little to know work was being done until last weeks re-design. Now the re-design of course did not go as planned, it went better. The redesign completely changed the speed at which Dukandia can be done. The re…