Graphics side of things:
Today I will be doing the settings menu, and possible the character selection menu. These bring us closer to coding to the main game. I should also start trying my hand at character pixel art, my last attempts were horrid to say the best. I do know however that practice truly does make perfect with pixel art for I have seen my work drastically improve over time before. If today's the day I make a great character model, today will also be the day I start on character clothing, With paper dolling looking a bit to advanced for my novice java skills I'm thinking of making all the sprites myself, Since Gunner* can't do human pixel art. In the end the message is "Today's a good day to make graphics."
Coding side of things:
Well, for those who don't know I plan to do this game in Java. I can't say I have ever done java until this game, I know many other programming languages, how hard could it be? Apparently, very. I am however only in day 5, I am learning what I need and I pretty much have almost all the logic a game would need down. Threads are my favorite, with them I didn't have to look up "How to use threads with sockets" I was able to take the basic server socket code and port it to use threads, so kudos to me!
Sadly, I have discovered I need a whole redo on my client, the main class I am using isn't suited for game development, so I'll need to rewire it, good news is it's mostly just porting the necessary functions to a core class and then calling a super class for use and then making a keyboard exit function for testing, and that'll mean I have my game loop back! Learning; today I got to read up on keyboard and mouse listener's having those should mean I'm done learning what needs to be learned for what I need to do, but who knows, right?