Graphics
Well, after creating the new main menu, I decided to create a widescreen version. What I mean is, those who have a widescreen monitor will experience "squishing" on the original works, so in the settings a widescreen option is available, when checked your main menu and other menus will be made more compact so that they render more normal then not. I was also unable to go to the character selection menu due to a setback created by the settings menu. Tomorrow After I figure out my coding issues I will be able to get cracking on the menu's functionality, and hopefully getting to the character selection menu.
Coding
Ever hear the saying " if it ain't broke don't fix it"? well, I should have listened. I wanted to try a new client layout, and well to say the least it went horrid. I have it working but i'm at a standstill with being able to draw new things when a click is detected. I will have to go back and redo the client from scratch so that it will be functional again. Good news is I know the code by heart at this point having typed it up hundreds of times, I'll be up and running 5 mins into my daily routine tomorrow.
Settings file test was ran successfully though! although it cant detect clicks it can read and load the correct type of background so that's a plus!
Summary
Although today had its downs, It was a mostly good day. I got a lot of graphics done (Look at them below!) as well as being able to get feedback from a few people. I realize however, that when character creation is reached there will be a week or so pause. I have to get a sprite that looks decent made so that I can continue beyond that point.
Images!
normal view
widescreen