[font=arial, helvetica, sans-serif]THE NEW ZOTHAAR DIRECTIVE[/font]
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By Lord Teric
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T
he Zothaar connation RPG is my new initiative. What is "The New Zothaar Directive?" Simply stated, Zothaar is the digitial enhancement of old Zothar, which was entirely designed and developed using manual artistic methods. This begins my entry into my Design Journal. The purpose of this journal is to explicate and provide examples on the development of the Empire of Zothaar (old Zothar), outline its digital gaming profiles, and demonstrate its programming codes. No doubt, the programming codes will be last on the list because I must setup with the necessary tools. My primary concern, at this point, is artwork.[/color][/font][font=arial, helvetica, sans-serif]
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Zothaar will also be an expansion of old Zothar. It will have larger territory with the Emperor's capitol city, but Aden is now a suburb, with the Empress' fortified city of Adriana nearby. Other basic topographical issues:
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[color=#008000]The large fortified city of Megara that protects the east and southeast approaches to the capitol city and Adriana has a Maze Master Overlord and a super-elite Nanotun Contingent of the Zothaar Army. Megara retains its archer complement that is armed with the Zothaar composite bow.[/color]
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[color=#008000]To the northeast in the high mountains and the end of the "Shield Wall" are the small provinces of the mystic tribes and the dwarves.[/color]
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[color=#008000]To the eastern seaboard of Zothaar is the large province of the magic users.[/color]
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[color=#008000]Directly south from the capitol city, at a very large distance, are several deserts, now separately titled and reconfigured from old Zothar's, "Undaunted Desert," but still populated by many nomadic tribes and their dervishes. The deserts are also the home territories for the Sun heroes and heroines--and their worshippers.[/color]
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[color=#008000]Farther south and west are the provinces of wood elves.[/color]
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