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SpaceBeam : How fixed level design change combat

Posted by peous, in SpaceBeam 29 July 2012 · 687 views

SpaceBeam : How fixed level design change combat
  • SpaceBeam : Background planets
  • Different spaceships, different behaviours

Previously, space combat was mainly in a open space environment.
I can now place fixed elements, and combat is much enjoyable and tactical.
Even if ennemies have no proper IA, you can hide behind crates and try to sneak them... promising !

You can see in the video below new features of SpaceBeam:
  • 2d HUD showing enemies
  • Different ship designs
  • Some level design blocks (fixed & moving containers)
  • Speed boosters, triggered when a ship enters a zone
  • Placeholder sounds & music.

http://www.youtube.com/watch?v=RsrbSkhLvLE


Next to come : Some deeper game design




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