Gunthera's Journal

Things that I'm working on
134 comments
2 followers
38 entries
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HabitueGames
July 05, 2013
Game released and the future
So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.

Things that could of gone better
Planning …
2,701 views
HabitueGames
June 22, 2013
Demolition Dan: Need some Testers
Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan.
If you don't know what Demolition Dan is then I will attempt to explain it.

It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using…
3,752 views
HabitueGames
June 11, 2013
Demolition Dan: Sounds and adding Levels!
These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds i…
2,144 views
HabitueGames
June 07, 2013
Demolition Game: Art..
So for the last couple of days I've been working on the Demolition Game, and I'm at the point where i'm focusing on the main menu screen and the level select screen art. One thing I can say is I cant stand making art for level select screens and main menus, I never am satisfied with what it looks l…
2,279 views
HabitueGames
May 20, 2013
Demolition Game Idea
Things I've Learnt
Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".
And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is.
It helps me avoid several …
2,146 views
HabitueGames
April 30, 2013
Element Rush [Playable]
Hey guys, for the past two to three weeks I've been working on a little game called Element Rush.


It's the first game that I've made with phones in mind so it's an Android game.
I wanted the game to be relatively simple but based around one mechanic, basically the player dies in one hit...But.. The p…
2,053 views
HabitueGames
April 08, 2013
Finally here.
Well I was contacted by a website looking to sell indie games and they wanted Archer Alec in their store.
So now it's there.

When I first started Archer Alec I knew next to nothing about how to make a game. And I still have a whole lot to learn about game design.
Archer Alec has changed since the firs…
2,650 views
HabitueGames
March 09, 2013
Archer Alec - Town Hub/ Other Changes
Lately I've been transitioning into my new Job(Why Archer Alec has been a little stagnated here), while squeezing in time to work on Archer Alec on the side.
The Job is ok it pays good enough to start saving to afford a car eventually, and help pay for my girlfriends tuition (partially).
But enough …
1,945 views
HabitueGames
January 25, 2013
Archer Alec - Kickstarter 30 Days
The Kickstarter for Archer Alec is now Live
Archer Alec Kickstarter Link -> Here

Well I've been hard at work preparing this.
I go over where the money is going on the page and in the video but ill summarize it here for you!

-Code
-Art
-Paying for all the Music
-Website Hosting

The goal is 5,000 I think …
3,028 views
HabitueGames
December 29, 2012
Archer Alec - Demo
This week I've fixed a lot of things and changed a couple of core components about Archer Alec that I think will be for the better.

Changes:
- Bow power up purchase from Shop
- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)
- Wave Timers
- Slight Level Select …
2,294 views
HabitueGames
December 21, 2012
Archer Alec - Filthy Peasants!
This week I've been working on a grading system in Archer Alec.
The grading system works like this:

At the beginning of a round all the peasants in a level are counted.
Then at the end all are counted for again and depending on the number that survived will determine your grade and if you pass the lev…
1,738 views
HabitueGames
December 09, 2012
Archer Alec - A tiny problem
Hey guys, this week I've worked on the two monsters the Troll Earth Mage
and the Troll Rock Thrower.
I made a video showing what they look like and what they do.
It has a little bit of a jitter in the video something happened while rendering.
[media][/media]

Im getting a demo ready, so that people can …
1,675 views
HabitueGames
November 30, 2012
Archer Alec - Dev Vlogs
I've got a few updates this week. First off the two traps for the swamp biome are now finished.

Vine Trap: Entangles monsters that walk into it and holds them for 4-6 seconds dealing damage to them. And will dissappear after the 5th monster it traps.

Bog Trap: This trap will be a tar pool and when sm…
1,982 views
HabitueGames
November 09, 2012
Archer Alec - Swamp Update
Hey guys got a lot of work done in the past week, will be adding music once I get a new build of the game to Philip (he does the music).

UPDATES
Swamp Biome
Monsters
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the …
2,647 views
HabitueGames
November 03, 2012
Archer Alec - Forest Levels
Hey guys I've been working on the swamp biome for the past couple of days but I went back and made a download for the the first 4 Levels of the game.
I haven't added in a controls menu so:
CONTROLS:
W:Jump
S:Shop
A:Left
D:Right
RightClick: Shoot
LeftClick: Place Trap / Buy Trap
SpaceBar: Open/Close…
2,174 views
HabitueGames
October 30, 2012
Full Time Indie
Hey everyone, this isn't really an update on Archer Alec, more of an update on.. myself!

I'm now going to be working full time on Archer Alec.

I'm announcing this because Lately I've had a lack of motivation and have been procrastinating and just sitting around accomplishing nothing.
To help me transi…
1,936 views
HabitueGames
October 25, 2012
Archer Alec - Swamp Biome
Lately I've been working on the Swamp Biome, the second area the player will go once done with the Forest Biome.
New Monsters for this area will probably be.

Goblin Archer
Goblin FireThrower



Im still working on it but the general concept for the swamp biome is there.

And if you havent yet you can check…
1,844 views
HabitueGames
October 14, 2012
Archer Alec - Arrow Trap/Music/Alpha Testing
Updates
- New Arrow Trap (wall)
- Forest Music
- Main Menu Music
- GameOver Music
- Level Select Music
- Eight new Levels
- Music will be on the Archer Alec page on IndieDB (http://www.indiedb.c...mes/archer-alec)

NEED ALPHA TESTERS!
(email Habituegames@gmail.com or PM me for more information)

Arrow Tr…
2,063 views
HabitueGames
September 28, 2012
Archer Alec - Music/New Monster/IndieDB
These past few days has been focusing on music, and designing new traps and balancing said new traps.

The new trap is not in this video, but this video does show the new monster, Goblin Spear Jabber
And has music!

[media][/media]

We are planning to go into 'Alpha' once we get some more work done on the…
1,781 views
HabitueGames
September 21, 2012
Archer Alec - Some updates!
It's been awhile since I made a post here, i've been working on the game a lot lately and haven't had much time to give you guys an update.
So far whats been done since the last post.
-GUI
-SHOPS
-TRAPS
-NEW MONSTER! Goblin SpearJabber
-Numerous bug fixing.




And a demonstration of the traps!
[media][/media]…
1,851 views
HabitueGames
August 09, 2012
Archer Alec - Many Sprites
World Map/ Level Select Screen

This past week I've been working on all of the sprites for the world map screen.
The world map is where the player will select the level they will go to, similar to a super mario style of map.


And these are some pictures of the sprites for the world map.







And some in game …
1,895 views
HabitueGames
July 30, 2012
ArcherAlec - Catapults!
GOBLIN CATAPULTS

This past week i've been working on the Goblin Catapult "monster".

Goblin Catapult:
AttackSpeed=Average
Health=High
MoveSpeed=Slow



These catapults are equipped with highly trained goblins, allowing them to throw rocks at maximum efficiency.

Here is a video showing them in action and what …
1,706 views
HabitueGames
July 24, 2012
ArcherAlec - Goblins and Fire
This past week i've been implementing a new animation engine, along with better arrow physics and everything is now based on a 8x8 grid.
The castle is now destructible and I've added two new monsters.
Goblin Looter -
Attack Damage: Low
Health: Low
Speed: Low

Special: Loots the castle's chest and causes …
1,798 views
HabitueGames
July 13, 2012
Archer Alec - IndieGame Devlog 14: Lights, Skeletons, and Barricades!
This week, I smoothed out the lighting system, made a new monster and I've made the Gui
which holds the XpBar HpBar AP(Attribute points) and the 4 attributes.


Also I've added a Archer Skeleton and Barricades!




And The Skeleton Archer


Thanks for reading will be bringing more updates next week.
Feedback is…
1,809 views
HabitueGames
July 04, 2012
Archer Alec - IndieGame Devlog 13: Experience and Levels & Guis
No pictures todays but, what I have been working on is a experience and leveling system.
You gain experience by killing monsters, when you level you will be awarded one "point"
Points will be used in a attribute system.

Your attributes will be
AttackPower: How much damage you do.
AttackSpeed: How fast …
1,754 views
HabitueGames
June 30, 2012
Archer Alec - IndieGame Devlog 12: Day/Night Lighting
Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest

Got a fairly good working day/night system along with some mediocre lighting effects via torches



And DayTime atop the castle
1,738 views
HabitueGames
June 27, 2012
Archer Alec - Massive ReDesign
In its current state Archer Alec's Goals are undefined, other than kills monsters go to next level, rinse and repeat.
So I am going to be redesigning Archer Alec, and implementing a new physics engine I've been working on, which includes perfect collisions and ladder climbing.
The main character wil…
1,287 views
HabitueGames
June 03, 2012
Archer Alec - IndieGame Devlog 11: Tutorials!
So this weekend I worked on the tutorials in Archer Alec.
I didnt want to go with text, and I really didnt want to have a voice talk to you. So I went with this method instead.
I will be adding on to the tutorial later do explain other aspects of the game. Upgrades, proceeding to the next level etc.…
1,995 views
HabitueGames
June 01, 2012
Archer Alec - IndieGame Devlog 10: Closed Alpha
Im going to be launching a closed alpha of the game for people to play and report any bugs they find.
If you would like to participate leave your email in the comment section or you can pm me and I will send you a download link for the game.

To report a bug just send me an email with what the bug was…
1,566 views
HabitueGames
May 30, 2012
Archer Alec - IndieGame Devlog 9: Alpha Funding Too Early?
Hello, havent worked on the game too much this week (Final exam week)
I've contacted Desura and 8 bit Funding, to learn more about Alpha Funding and how I could go about doing it.
It would be something simple * Donate 3-5 USD Is a cheap preorder * But im not sure on how I would actually distribute i…
1,545 views
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