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Gunthera's Journal

Demolition Dan: Need some Testers

Posted by , 21 June 2013 - - - - - - · 2,242 views
alpha, testers, beta, feedback and 1 more...
Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan.
If you don't know what Demolition Dan is then I will attempt to explain it.

It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using a limited number of explosives.
Demolition Dan is being made for the following platforms.
  • Windows
  • Android
​(I do not own any other devices currently to test on so for now I will be sticking to those two platforms)

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Here is the download link -> http://www.mediafire.com/download/56bk9yczlxpmghv/Demolition_Dan-Default-

I would like be really grateful for feedback for the game. I want to make any community suggested changes within the next week so I can make this game as good as it can be.

I will be taking feedback through the comments section under this journal, or through my email at habituegames@gmail.com

I already have taken in some feedback from some close friends and one of them is a options menu/ volume slider which I will be working on.

Thanks for reading!

Demolition Dan: Sounds and adding Levels!

Posted by , 11 June 2013 - - - - - - · 756 views

These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds if people think that it would be better than 'normal' sounds.

Youtube Video

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I'm not sure exactly how many levels I want in the game but I think somewhere between 30-50 Would be decent.

So here are some questions for the readers...
  • Should the music be 8-bit/chiptune?
  • Should the sound effects be 8-bit?
  • How many levels do you think should be in Demolition Dan?
Thanks for reading! You should be able to expect another update later this week or early next week!

Demolition Game: Art..

Posted by , 07 June 2013 - - - - - - · 859 views

So for the last couple of days I've been working on the Demolition Game, and I'm at the point where i'm focusing on the main menu screen and the level select screen art. One thing I can say is I cant stand making art for level select screens and main menus, I never am satisfied with what it looks like.

Main Menu
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Level Select
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Game Screen
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These are not final versions of how the game will look just a rough draft.

The game has changed a bit from its first in-vision there will not be a shop, but there may be different kinds of explosives available to the player. The reason I simplified the game a little more is because I want to finish this game, and adding a shop may make it unnecessarily hard.
The game-play is reasonably enjoyable but that could just be because I like physics games.

How the game works
The gameplay is fairly simple, you drag the TNT into the level from the big one in the GUI, and once you've placed all the TNT you want you press the boom button to make all the TNT explode. The goal is to knock down the building to be below the dashed white line.
There will also be different kinds of blocks that make up the buildings you will be knocking down.

Well that's all I can think of to write for this week.
Thanks for reading, suggestions/feedback are appreciated!

June 2013 »


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