Archer Alec - IndieGame Devlog 12: Day/Night Lighting
Posted by HabitueGames,
29 June 2012
·
531 views
Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest
Got a fairly good working day/night system along with some mediocre lighting effects via torches

And DayTime atop the castle
He can Break through doors, hurt the player, and damage/loot the chest
Got a fairly good working day/night system along with some mediocre lighting effects via torches

And DayTime atop the castle
Create a custom theme




