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Archer Alec - IndieGame Devlog 12: Day/Night Lighting

Posted by HabitueGames, 29 June 2012 · 531 views

Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest

Got a fairly good working day/night system along with some mediocre lighting effects via torches

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And DayTime atop the castle
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castles, chests and ladders. nice
very nice progress just like past weeks!
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