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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Lotus: Tales of the Lost Ones



College project almost finished

Posted by Arthur Souza, 25 October 2012 · 136 views

The engine Lotus was originally a college project of mine. My final project, meant as my final test before graduation. Last night I finished writing the papers on the project and submitted them to my teacher, and hopefully won't have to change a lot of things to be able to present it and graduate!

This means I'll be free to translate to english...


Engine Test

Posted by Arthur Souza, 11 October 2012 · 633 views

Hello guys!

This is a small video of a dungeon crawler in development to test the Lotus engine.

The quality of the video ended up not being very good, I'm working on it, will replace the link with a better quality as soon as its up.

On this video you see skills being used for the first time. Fonts and everything on the interface has been improved...


Map, Enemy, Object Editor

Posted by Arthur Souza, 13 September 2012 · 492 views

Just a few screenshots of some of the tools I've been working on. They're all fully functional (reading, everything you see onscreen works and does what its supposed to do), but they still dont do everything I want them to do.

Im currently changing the AI to fully featured behavior trees, since my previous AI, well, lets put it this way, it sucked...


Concept Artwork and Animations ~ Soon!

Posted by Arthur Souza, 11 September 2012 · 528 views

I miss posting news to you guys!

We have been in contact with some great artists and hopefully will have some awesome work to show you guys soon!

The beautiful work of Seta (check out her artwork at http://lastdove.daportfolio.com), who will be working on the concept art, and awesome animator William...


Map Editor update, small pathfinding fixes

Posted by Arthur Souza, 06 June 2012 · 916 views
lotus, xna, rpg, pathfinding and 3 more...
Hey there guys, here we are again for another small update.

One of the main issues I was having with characters moving around was that when there was an obstacle exactly in the middle of the way, the character would try to move around it, constantly turning to the other side, creating a shaky effect.

To fix that I added a delay between turns. When a...


Placeholder Art

Posted by Arthur Souza, 02 June 2012 · 1,024 views
2d art, placeholder, lotus, xna and 1 more...
Finding placeholder art to give a small push on your project and even to be able to test animations and gameplay can be a pain when you are indie.

To circumvent this issue you can look for free art online, rip from other games, or buy general purpose art packs. This is what we did. To be able to properly test our sprite animation handling, attacking,...


History - The Creation

Posted by Arthur Souza, 01 June 2012 · 595 views
lore, lotus, gods, war, rpg
History - The Creation Hello guys,

On this post you will learn a little more about what is Lotus. Our newest blog post on our english blog (en.lotusrpg.com.br) tells a bit about the backstory and origins of the game. Hope you enjoy...


The Beginning - Presentations

Posted by Arthur Souza, 31 May 2012 · 588 views
presentation, lotus, xna, rpg
Hello guys, and welcome to my journal.

I have been feeling a little away from the Indie Development community, so I decided to bring my blog here, and share a little of my path with the GameDev.net community. Hopefully you guys will enjoy reading through my experiences.

First of all, my name is Arthur, and I'm a...






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