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Lotuz - Life with indie games

My Game Jolt GDC Jam entry

Posted by Arthur Souza, 08 February 2016 · 178 views

I was on gjgdcjam this weekend, didn't really invest too much time on the game, but got a playable result at least. 
Developed on XNA 4 using vs15, if you want to check it out the source code is available at: 
The jam page for my game is: 

Open sourcing my projects and blogging again

Posted by Arthur Souza, 06 September 2015 · 520 views

Hello guys!

I'm slowly returning to writing small articles and doing small modifications to my projects, and as a first step I decided to start releasing stuff I create on github.

So the first piece of code I'll release will be the brazuca project I did in a small 48h marathon because of boredom, that ended up being a cute little pet project of mine. It...

The Return of the Lord - Games by younger me

Posted by Arthur Souza, 14 July 2014 · 715 views

Hey guys! I thought I would share this with you. This is a game I made with rpgmaker that lasted a while. I worked in this from 2005-2007, when I was 15-17.

The game is in Portuguese, pt-br, so that would be a little confusing for most of you, but I really want to share it.


Flickering overlapping objects - Common bug

Posted by Arthur Souza, 21 June 2014 · 2,011 views

I have recently been playing Don't starve, and have come to find a common bug that happens in many 2d games. It's something a little hard to come by when test developing.

Sometimes, two objects that slightly overlap have a flickering effect. This happens because one object is being drawn in front of the other at a time.

The common cause for this is the...

Getting back on Brazuca

Posted by Arthur Souza, 04 January 2014 · 544 views

What's up guys. I have been working again on the little football (soccer) game I have developed on a marathon a while ago. I really like the game, and I have already posted it. I'm reworking graphics and will get back to fixing some gameplay stuff and adding more content to it.

You guys can get it via dropbox, here:

It requires .net framework 4 and xna...

Brazuca, second release

Posted by Arthur Souza, 19 July 2013 · 908 views

Heya guys, if you downloaded the small game I made on a 48h "marathon", I'm releasing a second version now. It has a little more stuff to it, it's still really small. I would really love to hear what you have to say about this current pet project.

You can download the current version here: http://www.mediafire.com/?fnej1nq4f3ub777
(Requires XNA and .net...

Brazuca - 48 hours later

Posted by Arthur Souza, 08 July 2013 · 1,819 views

Hey guys. So, late saturday night I decided to make a small game on the next 48 hours. It would be a simple soccer simulator, something I have never done before, but that I really like. Wanted to pull off something simple but fun to play. I actually ended the development last night, so it was actually more like 24 hours than 48 hours, but I wanted to post...

Brazuca Update 3

Posted by Arthur Souza, 08 July 2013 · 656 views

SOOOO... I have a goalkeeper that will be just going after the ball like crazy when it is close enough, some players scattered around the field that don't do anything yet, and currently working on the game simulation!
The matches will last around 60 seconds. And the game will simulate what happens, when your team or the opposing team does something, and t...

Brazuca Update

Posted by Arthur Souza, 07 July 2013 · 662 views

I put a little more work today on the soccer simulator I'm working on this 48 hour period. I have not reached the 24h mark yet, and I will start to work on players now!

The first added player will be the goal keeper, and he will just react to kicks and try to get the ball away.

What I have so far:
Kick the ball, add force and a direction
Kick the ball (...

Working on it - Brazuca

Posted by Arthur Souza, 07 July 2013 · 833 views

I have been working on the mini soccer game I mentioned on the last post. So far we get 2 different screens. You have the ball placed on the field, and you set the power and general direction you will kick in. Then you get a closer look at the ball, and you click on exactly where you mean to hit the ball, to add a spin to it. Then the game switches back t...