Fully functional menu
Level-reset on death
Temporary(?) In-game tune
Things to do:
Decide on the musical direction for the game
Write and design the levels for easy and hard
Write AI for easy and hard predators
Add an Options screen (?)
Then my release app didn't work.
Then the comp ended.
So I never technically had anything to submit.
Anyway, here I am a week or so later (I'm terrible at determining the passing of time) and I have three game modes and a flashy title screen in the works. My goal now is to complete it as a full-fledged simpleton-of-a-game that people can play, enjoy, while I gloat about it among my friends with some sense of false superiority.
Here's an old video (but still close to the current game play) to watch. I can't help but push my limits in competitions regarding themes. In this case, it's a play on words "Re-Lease the Kraken": the Kraken needs a new lease on yet another car, that greedy bastard, but his credit is bad and he should feel bad. Play as the car to avoid the wrath of the Kraken all the while collecting money so the Kraken can straight-up afford it. Giving the Kraken the car is the only way thousands of lives can be saved by this slimy, self-centered, salt-squid.
The things left to do are:
- Finish coding the flashy menu (Objects slide in and move around on selection)
- Lengthen the levels. This will give players the feeling of time worth spent since there are only three modes (three levels)
- Game State where the Kraken is approved for a re-lease on the car and one where it is not.
- Make sound, music, and place it in the game.