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necros devblog



Redesigning the height generator

Posted by necro1895, 08 July 2012 · 534 views
node height generator noise
The last days i worked on the terrain generator. I was not satisfied with the result of my unparameterized height-generator. Because there were no significant continents or mountains. So i decided to implement a node-based height-generator, which will gives me overall control of the generation process....


Necros planetary researches

Posted by necro1895, 08 July 2012 · 408 views
The beginning
I'm doing some researches about the creation of planets. One cannot doing something interesting, and i have some problems with creating fractalized terrain. But the first step is done. Credits goes also to Brano Kemen (Outerra), who helped me out a lot. Probably he's the...





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