With that, I have begun a new endeavor. I have dabbled in game development for some time now. I've done straight C++ and then went on to poke around Ogre some. I then looked to going to more "refined" (read 'easier') route and delved into some XNA. That spark kind of fizzed out and I got busy, and didn't do much game programming for some time. Finally, a few weeks ago I got the bug again, and when trying to decide how to apply it, I decided to give the Android a shot. I had learned Java, so thought this might be a good way to try and apply it. I picked up an Android Game Development book, and have been plugging away for some time.
So, now I'm at the point where I'm looking to dig into my first couple of projects outside of the book. While I have a couple games in mind (in increasing difficulty), I'm going to start with something known. A Pac-Man clone.
I did not realize prior to researching how in depth some of the AI is for Pac-Man. Each of the 4 ghosts has very distinct and specific AIs that they utilize. It's actually a pretty interesting system, and implementing all of this logic will be a good "work out". This gives me a game to create that's a little bit beyond a simple pong or Tetris (which I've done), but I don't have to worry about coming up with the game design.
The only real change I'm planning on making from the original Pac-Man is the art assets. At the recommendation of my brother (who is my artists for everything I'll be developing), we'll be borrowing Om-Nom from one of my favorite android games, cut the rope. He'll be eating candy and stars, and getting chased by spiders.
With a short term test bed game and a couple of original game designs planned (to be revealed at a later time), my brother and my game development venture is under way.
Face Punch Games.