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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!

nighttime development

Playing lego

Posted by AlexF, 23 September 2012 · 1,113 views

(This is a repost from my blog right here: http://nighttimedeve...9/its-done.html)

It's done. It's over. I turned in my bachelor thesis. Life has me back. Yea, last post was a month ago. Sorry about that. But between my application for an awesome job in a german games...

UrbanGenesis WIP Video Online

Posted by AlexF, 22 August 2012 · 644 views

(This is a repost from my blog right here: http://nighttimedeve...deo-online.html)

Okay guys, I just uploaded the first video of the project to YouTube.
I thought you might wanna check it out:

I'll create a blog post about the techniques to create...

Gamescom 2012

Posted by AlexF, 18 August 2012 · 493 views

(This is a copy of my original post right here: http://nighttimedeve...escom-2012.html)

So, this was a pretty busy week for me. I finally finished the coding part in my Bachelor thesis and my personal website went online. Check it out at http://www.alexander-frey.de.

And then there was...

Rome wasn't built in a day...

Posted by AlexF, 07 August 2012 · 758 views

(This is a copy of my original post right here: http://nighttimedeve...ilt-in-day.html)

Well then, last time I wrote about my little procedural project (make a procedural modern day city) I was talking about L-Systems and how they can be manipulated to create a street network for our world.
Now lets say after we got...

Starting my journal here.

Posted by AlexF, 11 July 2012 · 618 views

Hey, this will actually be a mirrored journal from my Blogger blog. So if you are interested in older posts check out http://nighttimedeve...nt.blogspot.de/

Today, I won't be writing about procedural content generation....

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