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SteelGolem

Ano Sekai dev blog opened

Posted by , in Ano Sekai 12 February 2012 - - - - - - · 398 views

I opened a new blog at wordpress to keep all of my work on Ano Sekai in one place:

SteelGolem's Ano Sekai Official Development Blog


As Different As Day and Night

Posted by , in Ano Sekai 30 October 2011 - - - - - - · 252 views

Screenshot!

Attached Image

So yeah, I'm playing with lighting and colors for various parts of the day. Right now I've only got the day and night colors; I wanted to do the sunset/sunrise colors too, but then I realized that I can't just use directional lights for everything! I built a little shelter and closed it completely off, and it looked so weird with the directional lights still showing things as if I were outside - I was in a sealed cave!

My problem right now is that I'm unsure about how to decide what blocks should be lit with "above ground" lighting, and which ones should be lit as "below ground". But that only solves the problem during the day! At night things get more complicated: If there was a light source (like a torch) illuminating an "above ground" block, then what? I'm puzzling about that right now.

I might put lighting stuff on hold and do something I can handle, like actual gameplay.



Weather Forecast: Awesome with Cloudy Periods

Posted by , in Ano Sekai 29 October 2011 - - - - - - · 309 views

Well, no, I don't have actual weather in the game yet. And I'm not going to do that for a little while yet, I don't think. But I do have temporary clouds now:

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Yay! No point in making a video over this. Maybe I'll add temporary trees on my temporary landscape next!



Them Thar Hills!

Posted by , in Ano Sekai 28 October 2011 - - - - - - · 285 views

I made up a vid to show off The Shiny New Thing ™:

http://www.youtube.com/watch?v=xsP4XvjV2WQ

So yep, I've got hills and valleys, sea level, new textures, collision detection, and jumping/falling in. I'll let the video speak for itself.



Moar Insignificant Updates

Posted by , in Ano Sekai 26 October 2011 - - - - - - · 228 views

Sprite-to-Block collisions are now working, as well as Gravity/Falling and Jumping. I can't really show it in a picture, and I'm not going to make a video about such a small step. It was worth mentioning, thats all. Hopefully I'll have something worth posting a video about, next time.






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