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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

DMD 'Ware



Easy bake timers

Posted by polyfrag, 17 May 2013 · 0 views

are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_zpsf82f5852.jpg boring, little things are left to do that are necessary to get the game done.[x] health bars[x] h...


Resource transport

Posted by polyfrag, 13 May 2013 · 0 views

The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own trucks is 0 and is the preferred means. What would be better would be to count the cost of fuel consumed and see if it's cheaper to hire somebody else instead o...


Progress

Posted by polyfrag, 11 May 2013 · 0 views

Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarlyle_zpse2a712bc.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildu_zps75a70fde.jpg http://i90.photobucket.com/albums/k276/krims2006/...


AI Placing Roads

Posted by polyfrag, 06 May 2013 · 0 views

AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.


AI Placing Buildings

Posted by polyfrag, 06 May 2013 · 0 views

AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a bug in pathfinding that I will have to fix.


Change of Directions

Posted by polyfrag, 05 May 2013 · 0 views

This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_9_zps503897fe.jpg Instead I'll make it a sandbox game against the 5 AI factions from the start. Now to program the AI. Oh crap...


Script Editor

Posted by polyfrag, 02 May 2013 · 0 views

Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/trigenab_zpsb256899f.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/onbuildapt_zpsde96da8e.jpg http://i90.photobucket.com/albums/k276/...


Corporation-States Questions

Posted by polyfrag, 28 April 2013 · 122 views

Why did I name the droids "battle computers"?http://i90.photobucket.com/albums/k276/krims2006/73079_105963529473325_100001790351286_41364_2762869_n.jpg To say "tram" (or train?) in Japanese, they just add the words "electric" and "car" together. And in Chinese, to say "computer", they add the words "electric" and "brain" together. (Actually, I think it's...


Map editor

Posted by polyfrag, 24 April 2013 · 219 views

Got map editor working. Working on first story level.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/faccolors_zps516ad6b0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/faccolors2_zpsa79a23fd.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/terrain_zps6cd28258.jpg


Next Project

Posted by polyfrag, 20 April 2013 · 265 views
corpstates
My next project for iPhone/iPad/android will be free (with in-app purchases).Some of the different factions:They each have grown so large that they've become governments within themselves, wielding armies.Mendel-Kruppesonhttp://i90.photobucket.com/albums/k276/krims2006/corpstates%20factions/mendelkruppeson_zps13217591.jpg The Green Leaf Grouphttp://i90.ph...






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