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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

DMD 'Ware



Billboards

Posted by polyfrag, 18 December 2012 · 399 views

I added fog, streetlight flares, and some household appliances (washing machine and drier).



I'm hiring. If you or somebody you know knows how to make Quake 3 BSP maps in QuArK, I'll pay you $125 per map.


Models

Posted by polyfrag, 17 December 2012 · 412 views

I added models, animations, and entities.




Pathogen on iPhone

Posted by polyfrag, 15 December 2012 · 395 views

I'm working on Pathogen for the iPhone.

So far I've got Quake 3 BSP loading,

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lightmaps,

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controls, orthographic projection, and text...


New Model, Still Laggy, Pathogen

Posted by polyfrag, 05 December 2012 · 441 views

The modeller has added a new model:

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The game is still laggy though.

And I've decided to restart work on Pathogen, my zombie MMOFPS. I will make it even better with specular and bump mapping.

http://www.pathogen-game.com

I've got a dedicated server and all now, not that...


Not dead yet (EDIT)

Posted by polyfrag, 28 November 2012 · 471 views

I couldn't abandon the name Corporation-States and was working on another project of the same name. But then I decided to put in speed profiling to determine what was causing the lag in the game. The lag seems to have disappeared.

Here is a video demonstrating, among other things, transportation of resources by trucks (you can skip to 1:00 to see...


Transportation, Abandoning Project

Posted by polyfrag, 26 November 2012 · 542 views

I've got trucks transporting now. But I'm abandoning the project now. So this journal is no longer solely about this project.

There's too many problems with the project. It gets laggy for one thing, and I don't know why. Also I'm not sure if the economy will work without failing and it would take too long to check. Also, there's...


Health Bars, Jobs, Prices, Wages

Posted by polyfrag, 24 November 2012 · 429 views

I added health bars. As said before, all models are temporary until the artist replaces them. And he's taking a while with the tree I told him to make.

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And workers can now do jobs at buildings. Zetrol (oil) production represented by a...


Explosions, Shooting, Resting, Shopping

Posted by polyfrag, 21 November 2012 · 428 views

Explosions, Shooting, Resting, Shopping This represents rest / housing.

Other models are temporary until the artist replaces them.

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This represents consumer goods.

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I also added...


Construction, Unit Status, Workers, Pathfinding

Posted by polyfrag, 14 November 2012 · 470 views

Notice the hammer (it represents labour).

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I'm testing workers (labourers) using a temporary model (until the artist makes one). I've got road, powerline and building construction and pathfinding working. Unit status shows when they're hungry or need rest or if they're...


Diffuse Lighting, Particles, Powerlines, Thoughts

Posted by polyfrag, 10 November 2012 · 470 views

The modeller has finished the factory model and I finally got the diffuse lighting to work. It turns out the MilkShape 3D was exporting the normals incorrectly. This isn't the first bug I've seen in MilkShape 3D. I also added...






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