My first attempts to get this game working failed because of the lag involved in pathfinding. It takes over 10 minutes for a turn to complete because of the lag. This is practically untestable. I need quick, instant testing of the game. So I am changing the design to make this game something more like The Sims. Players will manually control all labourers and units they own.
In addition, I am making the game 3D isometric so that it will be rendered in 2D isometric tiles but the game world will be 3D. Units will be able to go upstairs and into underground tunnels. In this aspect it will be something like MineCraft or Dwarf Fortress. Players will be able to dig tunnels as they mine for minerals and build underground bunkers to defend against other players.
I could even add squad-based combat like throwing grenades off of walls.
The difficulty will be creating all the sloped tiles because I need to get all the combinations.
Here are the ones for grass:
Concrete is still to be made.
I'm going to write a height map importer to take an image height map and turn it into tiles and store them in the MySQL database.
In addition, I am making the game 3D isometric so that it will be rendered in 2D isometric tiles but the game world will be 3D. Units will be able to go upstairs and into underground tunnels. In this aspect it will be something like MineCraft or Dwarf Fortress. Players will be able to dig tunnels as they mine for minerals and build underground bunkers to defend against other players.
I could even add squad-based combat like throwing grenades off of walls.
The difficulty will be creating all the sloped tiles because I need to get all the combinations.
Here are the ones for grass:
Concrete is still to be made.
I'm going to write a height map importer to take an image height map and turn it into tiles and store them in the MySQL database.
Create a custom theme




