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Refinery

Posted by polyfrag, 10 October 2012 · 443 views

I added a refinery. Unfortunately, I used too many vertices and so couldn't use UV mapping in LithUnwrap so I had to stretch the texture over the whole model.

Posted Image

Here's how it otherwise looked:

Posted Image




Very nice indeed! How long did it take you to model this?
A day
Here's how I made it

Wow, great to see how you did everything. Nice work!!!

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