Me: What do you think of the shopping complex
Davis: I'd pay $50
Me: Yeah but it's not going to be like that. You start off with $100 game money and you can put more in.
I have to get lots of people to play then
Otherwise, if I make it single player and sell it for $50 I have to write AI, which is hard
I really don't know if I should make it single player like Civilization and sell if for $50 or make it an MMO and get money that way
I probably won't be able to make enough money to pay for the servers if I make it an MMO because other MMO's like World of Warcraft have monthly subscriptions
What do you think of the different planets
I'm going to add a refinery next
I don't know if I should make it so that you micro-manage all the workers or if they are automated
You'll pay me $50 when I'm done, hopefully next year
I wonder if the AI should start building next to you or on some other planet
Next to you probably
So the AI will try to complete an economy with you (having all the buildings for a full economy) and if they're against you, they'll try to develop on their own or with other AI
How many AI players should there be
I'll add 16
Roads will cost $0.01
I'd go to SFU but I don't want to bother applying
Going to gym
So should resources be localized?
If roads cost $0.01 that means money is DESTROYED by being forever taken out of the economy
Roads should cost concrete and labour
But if resources are localized and must be transported by truck and trucks can only travel by road, how will they get the concrete to an unfinished road?
Maybe you can just be near the tile to transport the concrete to it
But if there's no roads at the beginning of the game and no trucks, how will the first roads be made? The trucks need to travel to the concrete plant and then the unfinished road
26 minutes left to walk on the treadmill
So there will be a global supply of resources that you start off with that can be used anywhere in the world
But how will you build on other planets?
You'll have a transport ship that has trucks with concrete to build roads
And the same way you'll travel over water to build on other islands
But how do you instruct a truck to get concrete if they're automated
Maybe you can right-click on concrete plants to order them to get concrete
Will ships use up fuel like trucks?
How am I going to get an automated economy, especially AI controlled, to work? I never even got the economy to run for more than a few minutes before breaking down
In the previous version of the game
10 minutes done on treadmill
Davis: Sorry for no texting was making dinner come move and live with me
Me: Mmm I dunno I don't think mom wants that
How will the resource display bar work? I was thinking of having it add up the global and all the localized resources to display
It kind of loses its usefulness after you run out of global resources
Because you can't readily use localized resources
I think I won't add the localized resources to the resource bar, that makes it easier cuz I don't have to keep track of them
When will the AI know to attack and declare war?
And it'll be possible for the AI to fight between each other
Maybe when they detect they are stronger
I'll have a button to go to the next unit with action or movement points left
Like in Emperor of the Fading Suns and Civilization
Gah it's hard to work on the refinery because I have to fill a 2x2 tile square with details and there's so much space to fill up
I'm looking at photos of refineries from the internet
There's all these little pipes
And it will be hard to texture map
And it's just 1 building, I still have a bunch left
I'm going to post all these messages in my blog
Like a thought timeline
Say something
5 minutes left on the treadmill
Done treadmill
Going home to work on the game
Davis: Fuck what your mom wants your 22
Me: Giving the laptop back at NCIX cuz it's a piece of crap with Internet problems
Gonna wait a few weeks to get a laptop like we had before
Did you get a new laptop yet?
ASUS sucks
There were periodic lags in counter strike that stopped when I restarted the computer
And livestream didn't work
Davis: No laptop yet
keep spending money instead of savings it but I might finance one from dell. Either an XPS or alien ware
Me: I'm not spending, we gave this one back
Finance one?
My laptop
http://www.ncix.ca/p...ufacture=Lenovo
Treadmill, 26 minutes left
10 minutes done
I have to fix the refinery and remove the extra vertices so I can UV map it
15 minutes done
That refinery is a piece of crap
Gotta fix the texture
20 minutes done
25 minutes done
Gonna try to set up the old desktop downstairs when I'm done
Theres barely any room downstairs and it has to be downstairs because there's no cable upstairs
Done
My game is like civilization but with different planets
I get my laptop on Tuesday
Davis: Yeah buts its shit get XPS or Alienware
Me: Too late
Getting lenovo w530
Look it up in magazine
Davis: I saw it and it sucks
Me: It's a workstation class laptop
It's good for games too
Davis: Yeah but for $10,500 I can get a desktop that's almost like a server. 64gigs of ram, liquid cooling. 4 quad core processors, 5 terabytes of hdd and 1 terabyte of ssd, top of the line graphics card, 3.0 USB, and more
Me: $10,500 is a lot more than $1,750
Davis: I know but 64giga of ram!!!!
That's insane
Me: It's not good for game development thought because you won't know when your game will be laggy on other peoples computers
Davis: Yeah but playing games on extreme settings will be easy
[later]
Me: John carmack
http://www.youtube.com/watch?v=oBCaMwqsAS4
Are you watching the video?
Gym time
My game seems unreasonably complex
Not marketable
I mean, a real game company wouldn't risk developing it cuz it's so complex and the returns so little
I gotta simplify it somehow
I dunno how long it will take to process a turn in the game
If it's more than a minute... The game's not playable
But I will know that only after I've completed it
5 minutes done
[...]
The pathfinding is going to require a huge grid
There maps of planets are 1024 tiles in length, with each tile 16 units in length
If the minimum unit radius is 0.1 units, there's going to be (1024x16/0.1)^2 grid cells
That's 163,840 x 163,840
So I need a better solution
11 Minutes done
Maybe I won't allocate all the cells directly but will add them as I go along
That will have a big look-up cost though, cuz it takes longer to cycle through a linked list
15 Minutes done
Maybe that's how everybody does it because they talk about a "list" of open tiles and closed tiles
I remember using vectors or dynamically allocated arrays to allocate all the tiles before and it caused crashing
I wonder if it will be different this time
20 minutes done
It'll probably be different because I'm not allocating all those cells at once
25 minutes done
Done
[Next day]
Gym time
I installed Linux on the old desktop
Gonna use it as a server
5 minutes done
I'm having trouble accessing the server externally so I asked for help on the CentOS forum
10 minutes done
I get my laptop in 3 or 2 days or somethingI'm inspired by the PlayStation network
I'm going to make Corporation-States an MMO like I wanted originally
Too late to get an XPS or AlienWare
But I thought they might have the same problems as ASUS
Cuz lenovo didn't have those problems
15 minutes done
20 minutes done
25 minutes done
I fixed the vertices on the refinery model and UV mapped it
Now I just need to make the texture
Done
[Later, by email:]
Server is working now
http://24.87.135.215/
I'm inspired by the PlayStation network
I'm going to make Corporation-States an MMO like I wanted originally
Create a custom theme




