Wow, my "Mine" entry is still being featured. I wonder if it's a machine that picks it or a human.
So as I said I switched back to the older, simpler version of the game design. There won't be any planets, or multiplayer, or water. There will just be a small field where the player defends against waves of enemies while trying to build up an economy.
I posted here and on gamedev.ru (I speak Russian) asking for programmers to collaborate and I found Vladimir (Volodar). I put up my code on GitHub:
https://github.com/polyf/corpstates
And am still working out with Vladimir what to work on. It's difficult though because of the time zone difference. So far we've been leaving messages for each other when the other person is sleeping.
I also found a modeller on gamedev.ru (Sudden) who is doing my models for $50 per model. Last thing I told him to make was a factory and he's taking a week now I think. I asked him how things were going and he said that he was busy with work but finished making the model and unwrapping it and just had to do the texture.
So far I have a main menu and settings menu with drop-down boxes for picking fullscreen/windowed mode, resolution, and BPP.
Somebody asked previously about adding diffuse lighting. I probably won't have diffuse lighting because I can't get the shader for it to look right.
I turned 23 in October and am trying to follow in the footsteps of John Carmack; at 22 he released Wolfenstein 3D and at 24 Doom. So I hope my game, which I'm remaking from an earlier game, will be a success like his, although I know that it won't be as big of a commercial success. (This is like some formative stage in the development of the game programmer.) He released Doom in December and likewise I hope to have my game finished by December next year. I don't know what future innovations I will make in my game, or how they will look like in another 10 or 20 years. Maybe I'll add multiplayer eventually, maybe I'll add 3D pathfinding through buildings, down stairs, with units shooting through bunker openings.
http://en.wikipedia.org/wiki/John_D._Carmack#Games
So as I said I switched back to the older, simpler version of the game design. There won't be any planets, or multiplayer, or water. There will just be a small field where the player defends against waves of enemies while trying to build up an economy.
I posted here and on gamedev.ru (I speak Russian) asking for programmers to collaborate and I found Vladimir (Volodar). I put up my code on GitHub:
https://github.com/polyf/corpstates
And am still working out with Vladimir what to work on. It's difficult though because of the time zone difference. So far we've been leaving messages for each other when the other person is sleeping.
I also found a modeller on gamedev.ru (Sudden) who is doing my models for $50 per model. Last thing I told him to make was a factory and he's taking a week now I think. I asked him how things were going and he said that he was busy with work but finished making the model and unwrapping it and just had to do the texture.
So far I have a main menu and settings menu with drop-down boxes for picking fullscreen/windowed mode, resolution, and BPP.
Somebody asked previously about adding diffuse lighting. I probably won't have diffuse lighting because I can't get the shader for it to look right.
I turned 23 in October and am trying to follow in the footsteps of John Carmack; at 22 he released Wolfenstein 3D and at 24 Doom. So I hope my game, which I'm remaking from an earlier game, will be a success like his, although I know that it won't be as big of a commercial success. (This is like some formative stage in the development of the game programmer.) He released Doom in December and likewise I hope to have my game finished by December next year. I don't know what future innovations I will make in my game, or how they will look like in another 10 or 20 years. Maybe I'll add multiplayer eventually, maybe I'll add 3D pathfinding through buildings, down stairs, with units shooting through bunker openings.
http://en.wikipedia.org/wiki/John_D._Carmack#Games
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We all follow our own paths and it is in your best interest to stay true to yours. I wish you the best of luck and look forward to your next release/update.