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Not dead yet (EDIT)

Posted by polyfrag, 28 November 2012 · 471 views

I couldn't abandon the name Corporation-States and was working on another project of the same name. But then I decided to put in speed profiling to determine what was causing the lag in the game. The lag seems to have disappeared.

Here is a video demonstrating, among other things, transportation of resources by trucks (you can skip to 1:00 to see it).




The game feels like it doesn't have a point though. And the models have yet to be finished. Maybe it will be better after the models are added.

Also, I've yet to add the quarry and concrete plant buildings.

Units appear to be stuck around corners sometimes (bug in pathfinding?). And I units that you order to move somewhere will simply stop in their place if the place that you order them to move to is occupied. Also, trucks that you build before the road is complete won't be able to find their path and this somehow stops them from trying again when the road IS completed.

And the buildings produce way too many resources for them to be used. I need to reduce the starting resources and the amount generated by buildings step by step to achieve a balance.
I also don't like how enemy units only appear from one corner of the map. They should be air-dropped from planes or something.

And there's no sound effects of any kind. I need some place to find different beeps for acknowledgement, for when construction is complete, or when you're under attack. Or maybe somebody to do a voice for those things like "we are under attack!"

As always here is the link to the latest release: https://dl.dropbox.c.../CorpStates.zip




Yay!
Good to hear you try to reanimate it :)

The lag seems to have disappeared.

One tip: Whenever you encounter a severe bug or issue, stop development and try to understand the bug and fix it afterward. Understanding is critical, it helps to make your code much robuster. When a bug just vanished it is likely, that the effect of the bug is no longer obviously. The danger is, that you have ignored a good chance to analyse the bug and that this way many bugs stacks undetected leading to really buggy software.

I need some place to find different beeps for acknowledgement, for when construction is complete, or when you're under attack.

I've bought all my sound effects from this guy over here, he provides huge libs for really affordable rates !
I just realized, I had to make the video capture rate slower so that the game wouldn't lag, that means that the game is somehow slower than before because before it didn't lag when I recorded it.
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