I couldn't abandon the name Corporation-States and was working on another project of the same name. But then I decided to put in speed profiling to determine what was causing the lag in the game. The lag seems to have disappeared.
Here is a video demonstrating, among other things, transportation of resources by trucks (you can skip to 1:00 to see it).
The game feels like it doesn't have a point though. And the models have yet to be finished. Maybe it will be better after the models are added.
Also, I've yet to add the quarry and concrete plant buildings.
Units appear to be stuck around corners sometimes (bug in pathfinding?). And I units that you order to move somewhere will simply stop in their place if the place that you order them to move to is occupied. Also, trucks that you build before the road is complete won't be able to find their path and this somehow stops them from trying again when the road IS completed.
And the buildings produce way too many resources for them to be used. I need to reduce the starting resources and the amount generated by buildings step by step to achieve a balance.
I also don't like how enemy units only appear from one corner of the map. They should be air-dropped from planes or something.
And there's no sound effects of any kind. I need some place to find different beeps for acknowledgement, for when construction is complete, or when you're under attack. Or maybe somebody to do a voice for those things like "we are under attack!"
As always here is the link to the latest release: https://dl.dropbox.c.../CorpStates.zip
Here is a video demonstrating, among other things, transportation of resources by trucks (you can skip to 1:00 to see it).
The game feels like it doesn't have a point though. And the models have yet to be finished. Maybe it will be better after the models are added.
Also, I've yet to add the quarry and concrete plant buildings.
Units appear to be stuck around corners sometimes (bug in pathfinding?). And I units that you order to move somewhere will simply stop in their place if the place that you order them to move to is occupied. Also, trucks that you build before the road is complete won't be able to find their path and this somehow stops them from trying again when the road IS completed.
And the buildings produce way too many resources for them to be used. I need to reduce the starting resources and the amount generated by buildings step by step to achieve a balance.
I also don't like how enemy units only appear from one corner of the map. They should be air-dropped from planes or something.
And there's no sound effects of any kind. I need some place to find different beeps for acknowledgement, for when construction is complete, or when you're under attack. Or maybe somebody to do a voice for those things like "we are under attack!"
As always here is the link to the latest release: https://dl.dropbox.c.../CorpStates.zip
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