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Seizure Inducer, Lightvols, Doors, BBat

Posted by polyfrag, 21 January 2013 · 437 views

I've been working on a side project for iPhone/Android (I didn't mention this but I now have an android phone too). It's called Seizure Inducer. The point is to do arithmetic as fast as you can while random colors flash on the screen. Your score depends on how many answers you get right and the speed of your response. Making one mistake ends the game.



I submitted it to the App Store and it should be up on February 1st if Apple approves it. I'll post when I get the results.

In other news, I've been working on pAtHoGeN for iPhone/Android (mostly iPhone) but what I have isn't in a very presentable state because I can't get the camera to focus on my phone. So instead here is what I have added to the map tool:

- Quake 3 BSP light volumes now effect everything and you can hide in the shadows and zombies won't see you (They're a bit off in some place as you can see in the video. I might have to shift them up a level or so.)
- Doors now work and can be opened and closed. I'm using an .md2 model instead of a brush model (Yes, I'm mixing a Quake 2 model format with a Quake 3 map format.)
- Baseball bat added
- There's a bus outside but you can't see it because of shadows



We have a story for 3 levels from our "writer" and our mapper is now working on the first level with the textures I GIMP'd for him. Everything has to fit under 50 MB so that people can download it off air. Since we want to include like 11 story levels and some multiplayer maps (yes, it's going to have multiplayer on iPhone an android) each map has to be about 3 MB. There's the textures, the models, the maps, sound effects, and music (that the "writer" found somebody to make) that has to fit under 50 MB together.




I figured out what the problem with the light grid was. It lights correctly now.

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