Skill system and its complexity
Posted by riuthamus,
30 January 2013
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447 views
This week our focus has been on the development of the skill system. Unlike most games the server owners will have near full control to make their own abilities. To do this we must define a very robust system with very basic rules that will govern all other aspects. The idea is to provide them with spell/skill types and let them mix and match as they choo...
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