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RuinValor - Birth of Talos



Skill system and its complexity

Posted by riuthamus, 30 January 2013 · 633 views
RuinValor, C#, Game, Indie and 6 more...
This week our focus has been on the development of the skill system. Unlike most games the server owners will have near full control to make their own abilities. To do this we must define a very robust system with very basic rules that will govern all other aspects. The idea is to provide them with spell/skill types and let them mix and match as they choo...


Ghosts... are real....

Posted by riuthamus, 29 January 2013 · 854 views

This is kinda a detour from my normal topics but it begs to be answered by the people. I am in the navy and am currently stationed on a hospital ship that has 1000 beds. While doing rounds and going to one of the wards at night one of our people on watch took this picture with his camera phone.http://www.bhslaughter.com/forum/uploads/gallery/category_8/ga...


Intro Final + Grass Texturing

Posted by riuthamus, 28 January 2013 · 609 views
RuinValor, C#, DX11.1, DX11, DX10 and 8 more...
This is the (semi final ) version of the video. We will be adding in the playful elements once we get those models in game.http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_73350.jpg This is not fully textured but I figured I would show off what I got working so far. I still need to add in...


Specular + Normal Maps + Writers

Posted by riuthamus, 23 January 2013 · 573 views

http://www.bhslaught..._371_229465.jpg This week we have been working hard at making the game pretty again. To do this we have started to redefine the code associated with specular maps and normal maps. You might say “this code was already in place” and at some point it was but during the transition from one co...


Fireball v3 + Point Lights

Posted by riuthamus, 19 January 2013 · 555 views
RuinValor
the silly green grass! Thats a placeholder until the code for our new grass is done. The big thing is the fireball and the point lighting associated with it!


Kickstarter and the planning process

Posted by riuthamus, 15 January 2013 · 763 views
RuinValor, Kickstarter, Financial and 1 more...
As the process for making this game legit begins to grind away I have started to become more invested in the financial side of things. With the aid of the internet and guidance from a few close friends I have found out some rather alarming details. One of which eluded my initial thought process.Everybody goes into the idea of a kickstarter thinking, "I sa...


Character Work + Network Code + Amping up for Kickstarter

Posted by riuthamus, 14 January 2013 · 700 views
RuinValor
We have been working hard to resolve several issues that have plagued us over the past couple months. One of these being the network code. With the help of many of this communities members, and the grace of god at some points, it would seem we have resolved most of the network based issues. We still have much to be tested in that field and will continue t...





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