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RuinValor - Birth of Talos

Glamorshots with Marmoset Toolbag 2.0 + Fireworks 2.0!

Posted by riuthamus, 11 January 2014 · 430 views
RuinValor, Voxel, Indie Game and 5 more...
Was messing with Marmoset Toolbag 2.0 this morning and I have FINALLY figured out the best method for rendering within it! (still need to bone up on lighting it seems) The following images are of the new setup and should provide a higher quality of image when posting this for showcasing.

I have also been working on a new texture for the gorgane... someth...

New Year, new goals / things missed

Posted by riuthamus, 28 December 2013 · 496 views
RuinValor, Voxel, Game, Indie and 3 more...
I know we have been rather silent ( except for in chat ) about what is going on with our development so I figured I would take some time to update everybody.

Animation System:
Thanks to the help fo all8 and others we are revamping our entire entity/animation system. With the new updates in place we should be able to accommodate advanced animations such...

Torch Particles

Posted by riuthamus, 29 November 2013 · 450 views

Not much to show off since I was almost deployed to Philippines ( more or less was on 24h notice for a week ) but I have been able to finish up our torch particles!


RuinValor: Blood Decal + NPC Ai Combat!

Posted by riuthamus, 10 November 2013 · 472 views

Here you can see our decal system. (keep in mind none of this is optimized currently and we still had good fps). The following is a video of this stuff in action!


Pumpkin Patch

Posted by riuthamus, 29 October 2013 · 406 views


I was trying to make a nice picture for our Halloween celebration, when we found several issues with lighting, normals, emissives, and specular's. Luckily we were able to resolve them and thus the picture you see now! :)

Wisp + Night + Gorgane = Win?

Posted by riuthamus, 26 October 2013 · 455 views

Spent most of last night working on getting the wisp all good to go!


Here you can actually see it live in game!


Productive Week

Posted by riuthamus, 17 October 2013 · 510 views

This week has been rather productive. Last weekend I was sitting idle in the chat ( gamedev.net chat that is ) when a few helpful people agreed to view a demo of my game and comment on some issues/concerns I had. Two hours later I had gotten more than an ear full and felt as though we really had something to work with. Thanks to all of those who were ther...

Countdown Article #2

Posted by riuthamus, 24 September 2013 · 577 views


Got some other work to show off but keeping that for our big update! Progress is coming along quickly and things are really shaping up. Now if we could just figure out the network issues!


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