Ill just leave this here and see what the thoughts are!
I have also been working on a new texture for the gorgane... something I think most of you will like. I will be showing that off when it is in a more complete state. Right now I have about 5 hours left of work on it before it will be ready and final! The goal of the new skin is to make it match more with the rock theme I want for those beasts.
DMW has been hard at work creating the new fireworks. As of now we can fire them from a launching tube. This creates randomized projectile paths as well as height and distance. There is a small issue when the fireworks fire in the same area and bounce off of one another... but this is to be fixed shortly! Once we get the fireworks nice and sexy I will be making a video to showcase as well.
Overall things are going smoothly but have had a small setback since I was deployed to portland. With the ship finally in port I have time to sit down and work on things. So expect to see more stuff within the next few days!
Thanks to the help fo all8 and others we are revamping our entire entity/animation system. With the new updates in place we should be able to accommodate advanced animations such as walking with a gun. This process removes our need to make 2 different sets of animations for walking and walking with a gun.
I have been hard at work with adding in new and improve textures. Some of them are good enough to stay till the end of development; while others will still need some rework. ( Grass ) You can see a sample of the new textures here.:
Another aspect of the texture rework has been adding in normals/speculars for all textures. This process has proven interesting as we allow for specular power as well as specular intensity. You would think the more options you have the better but in reality is makes for some serious issues when a baseline is not established. Here you will see the end result ( so far ) that will be for some of the more common textures:
I have been pretty slow on this process since I am more or less working on other cosmetic things. The only new models we have so far are trivial ones. I will have more to show in the weeks to come.
Particle System Updates:
with another new member joining the team (DMW) we have started work on revamping the particle system. DMW is new to the entire process and has been learning how our current system works. Part of his tasking has been to create a particle system for the New Year video we will be releasing. Once this is complete he will be working on a particle editor that will allow for some advanced modifications to our current particle system.
While he has been working on this, Telanor is attempting to revamp and optimize the particle setup. This has proven difficult but he is slowly making progress each day. For now I will leave you with a screenshot showing of what DMW has completed so far. Till next time!
It would seem that with our new recruit we had struck gold. His networking skills had already netted him a graphical artist named Paul. ( his close friend ) With LyGuy's recent addition to our team he inquired about my desire to have another artist and I quickly responded with "Hell yes!". A few pictures later and a very long Skyp convo and we ha sealed the deal about adding them both to the project. I almost thought it to be too good to be true, but when LyGuy contacted me the next day asking to get started I was more than excited!
I dont have much to show with you the game on this post but I hope to rectify that this weekend with another post/video of what we have done so far. Thanks again for your interesting and please check back this weekend for our newest update.
If only making money in real life was this simple!13 September 2014
Return to work!11 August 2014
RuinValor: Buildings31 May 2014
Return of the Dodo's: Video25 May 2014
Additions and changes11 May 2014
If only making money in real life was this simple!TheChubu - Sep 14 2014 04:08 PM
If only making money in real life was this simple!dsm1891 - Sep 14 2014 03:31 AM
If only making money in real life was this simple!slayemin - Sep 14 2014 01:13 AM
If only making money in real life was this simple!riuthamus - Sep 13 2014 10:47 AM
If only making money in real life was this simple!Bacterius - Sep 13 2014 05:37 AM