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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

RuinValor - Birth of Talos



Character Creation Screens

Posted by riuthamus, 07 February 2013 · 570 views
RuinValor
Character Creation Screens So the focus of this week is to get the character creation down. I have setup the character creation screen with placeholder art, so just wanted to get your thoughts and see if you had better ideas on how it could be done. This is the first screen you will have which will be race selection, from there you will move into the traits of the character such as...


Fields of Talos

Posted by riuthamus, 02 February 2013 · 415 views
RuinValor, C#, DX11.1, DX11, DX10 and 6 more...
Fields of Talos Spent about 2 hours last night making this quick example of some of the land. Just a concept at this point but figured I would show it off. Why did such a small thing take 2 hours? Freaking no drawpad yet! Mouse and keyboard baby!


Skill system and its complexity

Posted by riuthamus, 30 January 2013 · 447 views
RuinValor, C#, Game, Indie and 6 more...
This week our focus has been on the development of the skill system. Unlike most games the server owners will have near full control to make their own abilities. To do this we must define a very robust system with very basic rules that will govern all other aspects. The idea is to provide them with spell/skill types and let them mix and match as they choo...


Ghosts... are real....

Posted by riuthamus, 29 January 2013 · 610 views

This is kinda a detour from my normal topics but it begs to be answered by the people. I am in the navy and am currently stationed on a hospital ship that has 1000 beds. While doing rounds and going to one of the wards at night one of our people on watch took this picture with his camera phone.http://www.bhslaughter.com/forum/uploads/gallery/category_8/ga...


Intro Final + Grass Texturing

Posted by riuthamus, 28 January 2013 · 398 views
RuinValor, C#, DX11.1, DX11, DX10 and 8 more...
This is the (semi final ) version of the video. We will be adding in the playful elements once we get those models in game.http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_73350.jpg This is not fully textured but I figured I would show off what I got working so far. I still need to add in...


Specular + Normal Maps + Writers

Posted by riuthamus, 23 January 2013 · 382 views

http://www.bhslaught..._371_229465.jpg This week we have been working hard at making the game pretty again. To do this we have started to redefine the code associated with specular maps and normal maps. You might say “this code was already in place” and at some point it was but during the transition from one co...


Fireball v3 + Point Lights

Posted by riuthamus, 19 January 2013 · 345 views
RuinValor
the silly green grass! Thats a placeholder until the code for our new grass is done. The big thing is the fireball and the point lighting associated with it!


Kickstarter and the planning process

Posted by riuthamus, 15 January 2013 · 500 views
RuinValor, Kickstarter, Financial and 1 more...
As the process for making this game legit begins to grind away I have started to become more invested in the financial side of things. With the aid of the internet and guidance from a few close friends I have found out some rather alarming details. One of which eluded my initial thought process.Everybody goes into the idea of a kickstarter thinking, "I sa...


Character Work + Network Code + Amping up for Kickstarter

Posted by riuthamus, 14 January 2013 · 487 views
RuinValor
We have been working hard to resolve several issues that have plagued us over the past couple months. One of these being the network code. With the help of many of this communities members, and the grace of god at some points, it would seem we have resolved most of the network based issues. We still have much to be tested in that field and will continue t...


Point Lighting + Added member

Posted by riuthamus, 28 December 2012 · 520 views
RuinValor, C#
This week has proven to be both rewarding and busy. We added a new team member to the team to fix our network issues. ( Although we did get very close thanks to this communities help in our network thread  ) We put up an add and got some people who were very interested in helping out. Patrick, our new coder, will be looking at our network code and ensurin...






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