Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://media.indiedb.com/images/games/1/22/21100/showoff005.jpg This is a very limited version of the dual contouring equation we are using for smooth land. With the he...
http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far
So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketches and put them together to make a very good lore set.... that will explain the story and save us time of trying to do all the animations and such.The purpose o...
http://www.bhslaughter.com/forum/uploads/gallery/category_8/gallery_1_8_342659.png You have heard of where is waldo..... well this is the game called "Where is the gorgane", click the spoiler below to find him!http://www.bhslaughter.com/forum/uploads/gallery/category_8/gallery_1_8_704328.png In case you are wondering, he is under the world! Telanor is wo...
Things have been rather silent. I have been taking a course on Radio Waves and the management of them through a new system ( not really new but they call it that ) called CBSP ( commercial broadband satellite program ). If you are wondering why the hell I am doing that... my real job is an IT with the USN so I get stuck doing some odd things here and ther...
http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_1741136.gif On top of this image I have linked you a video of the actual walk cycle! Some small refinements need to happen but I think the base movement is solid and in place.http://youtu.be/JVKlLpWveJc
Added the gorgane character rig. It has taken me some time to get this working as we had some issues with collida and exporting but we have confirmed the working pipeline and things are in place! I had to spend some time to rework it and test what parts/elements would and would not work with Collida. There are many errors and many Maya based tools that yo...
We finally got the point light shadows to work thus saving us from the light bleed that was occurring. This is monumental as it lets our torch's and other light sources render light properly. Couple this with our ability to spawn thousands of lights with limited FPS hit and we are in business!I know you have not heard from or seen me on much this week! I...
If only making money in real life was this simple!13 September 2014
Return to work!11 August 2014
RuinValor: Buildings31 May 2014
Return of the Dodo's: Video25 May 2014
Additions and changes11 May 2014
If only making money in real life was this simple!TheChubu - Sep 14 2014 04:08 PM
If only making money in real life was this simple!dsm1891 - Sep 14 2014 03:31 AM
If only making money in real life was this simple!slayemin - Sep 14 2014 01:13 AM
If only making money in real life was this simple!riuthamus - Sep 13 2014 10:47 AM
If only making money in real life was this simple!Bacterius - Sep 13 2014 05:37 AM