FXAA, Dynamic Shadows, and Block HP
RuinValor SlimDX Game C# Minecraft Voxel
Simple Shadows! ( for low end machines )
Dynamic Shadows ( for beastly computers )
And lastly, but certainly not least, we added in the ability for blocks to have HP. This means that each block will take damage and will retain that damage throughout time. If you go and you bash down a wall that wall will remain that way unless you repair it with more materials! We have also added in the ability for blocks to drop resources. Cut down a tree and you will get wood. Break away stone and you will not get a stone block, rather, you will get stone bits that you can then combine to make a stone block. You can also use these stone bits for repairing blocks that are stone based!
With production moving smoothly we are looking at releasing an open alpha on 30SEP12. This is assuming the rest of our code goes as intended. Our biggest hurdles will be terrain generation, water, and character animations ( since we are having to code our own model loader ).
Next week, I plan to show off our crafting system and give you full details on how it works! Stay tuned! Oh, one sidenote, do you think we should setup a forum for discussion about the game? If so post here saying so or pm me and I will make one happen.