So the focus of this week is to get the character creation down. I have setup the character creation screen with placeholder art, so just wanted to get your thoughts and see if you had better ideas on how it could be done. This is the first screen you will have which will be race selection, from there you will move into the traits of the character such as the hair, face, eyes, skin, and tatoos.There will be other basic options that will allow you to modify the gender as well as some of the most basic clothing your character will start out with. Do you feel that we should have more customization and if so what types? Do you feel the placement of objects is good? We are looking at having the world actually rendered in the background so that as the players are modifying them you can still see those things going on.... it sounds interesting but we are not fully sure what we will do with that just yet.

From that menu you will move into the skill selection process where you choose from hundreds of skills to make your set. Once complete here you will go to the finish page where you can review all of your information before you click the create button. There will be a randomize factor so that you can easily just get into the game. Again thoughts and suggestions are welcome.
Create a custom theme






Looks cool sofar. If you want to feature 100th of skills, I would put them into categories (attack, defense, support .. whatever) and use the upper skill row for category selection.
Out of curiousity, do you want to modify the mesh(morph targets) or only the texture ?