RuinValor C# DX11.1 DX11 Voxel Minecraft Indie Indie Game
In other news, we have recently started the process of setting up marching cubes. We have this process mostly complete but we are still unaware of whatever further complications this might present down the road. At the very least, our game will not have such a blocky feel to it; thus removing the "minecraft clone" comments. All we have letf to do now is get our shadows working and we will have a completed engine to bounce from. At times I wonder why we did not just use Unity but in the end this experience has been amazing and very worthwhile.