Humans Sketch + Cascaded Shadow maps
cascaded shadow maps DX11 dx11.1 dx10 Indie Indie Game RuinValor Minecraft Voxel
While we have been working on the art we have Telanor hitting a wall with cascaded shadow maps. Do any of you know any good tutorials for this? We have obviously done our research already and tried to find a few but we just cant seem to get them to work. We are using a deferred rendering system in combination with these shadows. Once we get this in place we are more or less done with all of the visuals elements needed and can start to work on the rest of the game content. Will keep you posted and as always I appreciate you reading and posting comments.