RuinValor: Dual Contouring + Water Shader
Posted by riuthamus, 06 June 2013 · 1,500 views
RuinValor Game Indie Minecraft Voxel Voxel Game Terrain Water Engine Game Engine
As you can see we have had some serious rework to our terrain system. With dual contouring we are able to produce some very detailed terrain that still is destructible like we had originally desired. The idea is to keep the block'ish look for the building tools and make the terrain smooth and such. This will give us the go between that we have been looking for and will let our game look good while being simple to play.
Our primary site has had a rework and we are working feverishly to get our obfuscation software working so we can start the early pre-alpha testing. Within a week or so we should have something of note to show off in the light of a video.
In my free time I have been working on the gorgane and completed the entire set of armor ( for the basic grunt ) and have started work on the texturing of it. You can see the texture as of 2 nights ago.
He is made of rock so there will be lots of cracks in the skin. This will be amplified but the occlusion map, normal map, and lastly the specular map. I have most of the back and head complete I need to work on the legs and feet tonight. This has proven to be a rather interesting project and I will certainly be happy when this portion is complete.
Last but certainly not least, we have purchased the greenlight process ( but we have not posted it yet ). Once the intro video is complete and the art for the website/kickstarter are in place we plan to dual release on both. Similar games in our field have done this and made anywhere from 300k - 750k. Our goal will be modest at the 150k mark so let us hope that we can generate enough attention to obtain that. Advertisement and legal documents have been what have occupied most of my time. Once our kickstarter is complete we plan on hiring another artist to assist with the model creation and help crank out some serious game content.
Thanks for reading and please let me know any comments, questions, thoughts you might have.