Game Update #3
This shader eventually led to use unlocking something we will use for the ghosts in the game! Funny how that works out.
In other news, Earthmark has more or less figured out the hermit process and has a working system for the terrain. We have some small issues but he assures me these will be done within a few weeks. We are taking this extra time to work on a playable "Press Demo" that we will release to key press locations. The hope is that they will like what they see and spread the good word! Part of this is cleaning up some of the shaders and adding in a bit of polish. This is not normally part of the process but I think it will be important for us to reach the 150k mark we need.
Some of the models we have completed is the: Human, Dwarf, fence posts, sign posts, chests, backpack, axe, hammer, saw, pitchform, rocks, tree(s), and a few others. I hope to show off the models in the coming updates but time has me focused on the gorgane and reworking its texture to look more.... powerful.
Last, but certainly not least, Goss has completed the foundation for flowing water. We plan to add this in with the marching cubes to create an almost realistic look to the flow. Initial tests are being done through unity and we will port it over once they are complete. I hope to show a video of this but I am unclear as to when this will occur... so stay tuned. Thanks for the interest and hope all of you are doing well.
Ill leave you with some concept art from our primary artist!