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Glamorshots with Marmoset Toolbag 2.0 + Fireworks 2.0!

Posted by riuthamus, 11 January 2014 · 377 views

RuinValor Voxel Indie Game Custom Engine Engine Art Graphics Design
Was messing with Marmoset Toolbag 2.0 this morning and I have FINALLY figured out the best method for rendering within it! (still need to bone up on lighting it seems) The following images are of the new setup and should provide a higher quality of image when posting this for showcasing.

I have also been working on a new texture for the gorgane... something I think most of you will like. I will be showing that off when it is in a more complete state. Right now I have about 5 hours left of work on it before it will be ready and final! The goal of the new skin is to make it match more with the rock theme I want for those beasts.

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DMW has been hard at work creating the new fireworks. As of now we can fire them from a launching tube. This creates randomized projectile paths as well as height and distance. There is a small issue when the fireworks fire in the same area and bounce off of one another... but this is to be fixed shortly! Once we get the fireworks nice and sexy I will be making a video to showcase as well.

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Overall things are going smoothly but have had a small setback since I was deployed to portland. With the ship finally in port I have time to sit down and work on things. So expect to see more stuff within the next few days!




What's marmoset toolbag

Good question, its a modeling program that lets you showcase your models with realtime shader control. Very useful and pretty damn cheap!

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