Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

SIC Games' Journal



Take a Break - Step Back - Rethink - Reoganize

Posted by SIC Games, 21 October 2012 · 207 views

Sometimes taking a break from this forum is healthy. Sometimes taking a break from game programming is healthy as well. Every intrepretes another person's action by previous experiences from other people. A belief system that is learned through powerful charged emotional experiences with people - usually sets these triggers off. For me, intelligence is...


Fix Fix Fix-A-Roo

Posted by SIC Games, 07 October 2012 · 491 views
DX11, Editor
Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I had to fix little minor issues: when window was minimized and restored it pooped out a external exception. This is fixed. When I maximized the window or resized the window - the 3D Model looked like...


SICEditor 1.0.0 - UI Changes

Posted by SIC Games, 01 October 2012 · 501 views
DX11, Realtime, Level, Editor and 7 more...
There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out the kinks of the camera. Next video will show cool features that I'll like to implemend. Picking will be possibly in next video, which I've been working on. I've been going back and forth with...


Ever get Flustered Over Coding?

Posted by SIC Games, 28 September 2012 · 765 views

I think I want the world FOC (Frustrated Over Coding) to be used now! "I'm SO FOC, I can't even see straight!"

Anyways, moving on! Not only me but everyone else have to get frustrated over coding - right? What do you do? Ever get that sensation in your stomach of heaviness when looking at your code?

I found that when I start...


Real-Time Editor WIP - Dynamic Shader Reloader

Posted by SIC Games, 20 September 2012 · 526 views
DX11, C#, Game, Level, Editor and 2 more...
Today, I feel that finally - I'm going in the right direction as I intentionally wanted to! I finally declared that I wanted my game level editor to be Real Time - You See What You Get. There's a lot to be done - yes, I know! However, this video simply demonstrates the Dynamic Shader Reloader.

I think perhaps, this is preperations for the...


Editor Update Sept. 15, 2012 - Faster Model Renderer

Posted by SIC Games, 13 September 2012 · 506 views
SIC Games, DX11
First, before I write this - I would like to thank everyone that has shared their greatest support! Now, on to the good stuff!

I am reading deeply in multiple ebooks (E.G. Professional C++, C++ Game Programming for Beginnings By Example). If you're in need of a great book - I would have to recommend the Profesional C++ book. A lot of great...


No more fight to give

Posted by SIC Games, 09 September 2012 · 731 views

Gotta admit, it's literally crazy to think I can do a indie company by myself. I've been rude to most people cause the real enemy is myself. You know that whole dream of being some body - someone that people will look up too, someone will remember when they pass on and say, "I remember that guy - he was one hell of a smart...


Within 4 Days - I finally created a package file.

Posted by SIC Games, 28 August 2012 · 465 views
C++
I can successfully create a PAK file of my own format. At first, tested it with ASCII files to make sure it was doing what I wanted. Late this evening, I was able to put the required data into vectors and then for the binary data I was just able to grab the total size of the file place them in a short * buffer - then write it in the pack file.

I have the...


Whilst I Abscene for a bit...

Posted by SIC Games, 24 August 2012 · 477 views

I had to do more reason in DirectX Math and more programming exercising. I've looked deeper at the core of UDK and Amnesia's level editor. Whilst I was vacationing from this forum - I've looked into a creating a PACK File. Hopefully by in two weeks the next video upload will be released for those that are interested. Everyone have a great...


Wrapping Transitions Lessons I've learned

Posted by SIC Games, 21 August 2012 · 442 views
C++, CLI, C#
Today, I was playing around a bit. I created a Dynamic DLL file then tested it in Native Win32 Application. It was just a simple MessageBox pop up. I couldn't use the Dynamic DLL file in Managed C#, so I created a Managed Assembly using the Dynamic DLL file I created. Once this was done then I was able to transition to C# to use the Managed DLL...






May 2013 »

S M T W T F S
   1234
567891011
12131415161718
19 20 2122232425
262728293031 
PARTNERS