Sometimes taking a break from this forum is healthy. Sometimes taking a break from game programming is healthy as well. Every intrepretes another person's action by previous experiences from other people. A belief system that is learned through powerful charged emotional experiences with people - usually sets these triggers off. For me, intelligence is...
SIC Games' Journal
Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I had to fix little minor issues: when window was minimized and restored it pooped out a external exception. This is fixed. When I maximized the window or resized the window - the 3D Model looked like...
SICEditor 1.0.0 - UI Changes
Posted by SIC Games,
01 October 2012
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501 views
There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out the kinks of the camera. Next video will show cool features that I'll like to implemend. Picking will be possibly in next video, which I've been working on. I've been going back and forth with...
I think I want the world FOC (Frustrated Over Coding) to be used now! "I'm SO FOC, I can't even see straight!"
Anyways, moving on! Not only me but everyone else have to get frustrated over coding - right? What do you do? Ever get that sensation in your stomach of heaviness when looking at your code?
I found that when I start...
Anyways, moving on! Not only me but everyone else have to get frustrated over coding - right? What do you do? Ever get that sensation in your stomach of heaviness when looking at your code?
I found that when I start...
Real-Time Editor WIP - Dynamic Shader Reloader
Posted by SIC Games,
20 September 2012
·
526 views
Today, I feel that finally - I'm going in the right direction as I intentionally wanted to! I finally declared that I wanted my game level editor to be Real Time - You See What You Get. There's a lot to be done - yes, I know! However, this video simply demonstrates the Dynamic Shader Reloader.
I think perhaps, this is preperations for the...
I think perhaps, this is preperations for the...
Editor Update Sept. 15, 2012 - Faster Model Renderer
Posted by SIC Games,
13 September 2012
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506 views
First, before I write this - I would like to thank everyone that has shared their greatest support! Now, on to the good stuff!
I am reading deeply in multiple ebooks (E.G. Professional C++, C++ Game Programming for Beginnings By Example). If you're in need of a great book - I would have to recommend the Profesional C++ book. A lot of great...
I am reading deeply in multiple ebooks (E.G. Professional C++, C++ Game Programming for Beginnings By Example). If you're in need of a great book - I would have to recommend the Profesional C++ book. A lot of great...
Gotta admit, it's literally crazy to think I can do a indie company by myself. I've been rude to most people cause the real enemy is myself. You know that whole dream of being some body - someone that people will look up too, someone will remember when they pass on and say, "I remember that guy - he was one hell of a smart...
Within 4 Days - I finally created a package file.
Posted by SIC Games,
28 August 2012
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465 views
I can successfully create a PAK file of my own format. At first, tested it with ASCII files to make sure it was doing what I wanted. Late this evening, I was able to put the required data into vectors and then for the binary data I was just able to grab the total size of the file place them in a short * buffer - then write it in the pack file.
I have the...
I have the...
I had to do more reason in DirectX Math and more programming exercising. I've looked deeper at the core of UDK and Amnesia's level editor. Whilst I was vacationing from this forum - I've looked into a creating a PACK File. Hopefully by in two weeks the next video upload will be released for those that are interested. Everyone have a great...
Wrapping Transitions Lessons I've learned
Posted by SIC Games,
21 August 2012
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442 views
Today, I was playing around a bit. I created a Dynamic DLL file then tested it in Native Win32 Application. It was just a simple MessageBox pop up. I couldn't use the Dynamic DLL file in Managed C#, so I created a Managed Assembly using the Dynamic DLL file I created. Once this was done then I was able to transition to C# to use the Managed DLL...
Recent Entries
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Take a Break - Step Back - Rethink - Reoganize21 October 2012 -
Fix Fix Fix-A-Roo07 October 2012 -
SICEditor 1.0.0 - UI Changes01 October 2012 -
Ever get Flustered Over Coding?28 September 2012 -
Real-Time Editor WIP - Dynamic Shader Reloader20 September 2012
Recent Comments
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Take a Break - Step Back - Rethink - Reoganize3Ddreamer - Oct 22 2012 10:05 AM -
Fix Fix Fix-A-RooSIC Games - Oct 07 2012 10:07 PM -
Fix Fix Fix-A-Roo3Ddreamer - Oct 07 2012 05:58 PM -
Ever get Flustered Over Coding?Servant of the Lord - Sep 30 2012 11:27 AM -
Ever get Flustered Over Coding?Lee A. Stripp - Sep 30 2012 10:16 AM
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