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SIC Games' Journal



Take a Break - Step Back - Rethink - Reoganize

Posted by SIC Games, 21 October 2012 · 385 views

Sometimes taking a break from this forum is healthy. Sometimes taking a break from game programming is healthy as well. Every intrepretes another person's action by previous experiences from other people. A belief system that is learned through powerful charged emotional experiences with people - usually sets these triggers off. For me, intelligence is...


Fix Fix Fix-A-Roo

Posted by SIC Games, 07 October 2012 · 688 views
DX11, Editor
Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I had to fix little minor issues: when window was minimized and restored it pooped out a external exception. This is fixed. When I maximized the window or resized the window - the 3D Model looked like...


SICEditor 1.0.0 - UI Changes

Posted by SIC Games, 01 October 2012 · 677 views
DX11, Realtime, Level, Editor and 7 more...
There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out the kinks of the camera. Next video will show cool features that I'll like to implemend. Picking will be possibly in next video, which I've been working on. I've been going back and forth with...





October 2012 »

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