Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I had to fix little minor issues: when window was minimized and restored it pooped out a external exception. This is fixed. When I maximized the window or resized the window - the 3D Model looked like stretch-arm strong and all funky. Fixed this too.
- Tesselation factor determined by length of camera.
- Mip-Mapping level correction determined by length of camera.
- Sub-sets in the custom mesh file.
- Shader Editor or Shader Graph Editor. Haven't decided yet.