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Severin's Journal



SpellCraft update and adventure mode

Posted by Severin, 14 June 2016 · 204 views
Android, Strategy, RPG, adventure
Hello! It has only been two weeks since my last entry but I wanted to show my progress and talk about adventure mode so here I am again.
So what is new:
- using libgdx ViewPort so now it should run on all devices with a screen size of at least 800x480
- screen backgrounds
- creature graphics: removed the ugly magenta placeholder color
- GUI improveme...


SpellCraft battle demo video

Posted by Severin, 02 June 2016 · 273 views
Android, RPG, Strategy
Please check out this new demo video. At first I had to find a screen capture software. Fraps seemed good but there is a 30 sec limit in the free version. Then I found Bandicam and it is really cool, easy to use and there is no limit. The only bad thing is that it puts a small "www.bandicam.com" line in the video. But that's fine for me.
So I made the vid...


New engine, new game: SpellCraft

Posted by Severin, 31 May 2016 · 349 views

About one year ago I abandoned JGame and started working with libgdx.
I find it much easier to use and now I can make games for Android. :)
I thought it will be more interesting if I abandon my half-ready sci-fi action game that was written in JGame and start a new one. This time I picked fantasy/stategy. The main idea is to create a frame for a game that...


Modular

Posted by Severin, 24 February 2015 · 1,051 views

Here is this game I am trying to develop as a java applet. I use JGame engine.
The game is something like a 2D Elite with modular spaceships. If you know Space Rangers 2 then that is a very nice game that inspired me much.
The game is about 10% ready so at the moment I am playing with the mechanics and doing some tests to see how to improve.

The small sh...


Visitor statistics and some news

Posted by Severin, 01 February 2013 · 585 views

Here are my statistics on GameJolt and Chrome Web Store. Chrome Web Store  GameJolt  (I have two games on their servers that's why there are two graphs)It seems that Chrome Web Store has more traffic, but GameJolt pays better (soon I will have my first dollar http://public.gamede...fault/smile.png ).I did not do much marketing...


Going to Chrome Web Store

Posted by Severin, 24 January 2013 · 542 views
chrome, web store, ruins and 1 more...
Two days ago I managed to install my game to Chrome App Store.During installation the only notable problem I encountered where I had to change the url in the manifest file from this:*://belanet.ujmappa.hu/ruins/ to this:http://belanet.ujmappa.hu/ruins/ This was necessary because I had to disable https (the * allowed it).And the other problem was I had...


Going to Game Jolt

Posted by Severin, 03 January 2013 · 768 views
game jolt, ruins, 2d platformer and 1 more...
I uploaded Ruins to Game Jolt:http://gamejolt.com/games/puzzle/ruins/11467/ My old game called Alchemist TD is there as well:http://gamejolt.com/games/strategy-sim/alchemist-tower-defense/2369/ Please give me good ratings if you have a Game Jolt account. I hope I will see some traffic and comments there.edit: fixed second link


Two new 20x20 single player maps with stone block generator fun

Posted by Severin, 14 December 2012 · 686 views

Link
First of all, here is a link to play the game:
http://belanet.ujmappa.hu/ruins

Sigle player level 1

Here is a screenshot:
Posted Image
I enjoyed playing this map because it is not very difficult but makes...


Perpetum Mobile

Posted by Severin, 11 October 2012 · 1,137 views
ruins, game, platformer, 2d and 1 more...
Here is a video about how does the perpetum mobile work that I created in Ruins:

Watch it on Youtube:


The video file is attached to this entry, too.

I am not really happy about how the traps and switches work right now, but it's still nice to see that at least it works...


Elevators, old scrolls, more sophisticated snakes and a new level

Posted by Severin, 22 August 2012 · 670 views

New tile object: elevator
Elevators caused a lot of problems during development. I had some new situations that I had to handle like when a player or a snake is standing on a rising elevator and is crushed against a wall or when multiple stone blocks are on an elevator and are being lifted by it. By now I handled most of these cases.
I suspect there...






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