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Severin's Journal



Visitor statistics and some news

Posted by Severin, 01 February 2013 · 422 views

Here are my statistics on GameJolt and Chrome Web Store. Chrome Web Store  GameJolt  (I have two games on their servers that's why there are two graphs)It seems that Chrome Web Store has more traffic, but GameJolt pays better (soon I will have my first dollar http://public.gamede...fault/smile.png ).I did not do much marketing...


Going to Chrome Web Store

Posted by Severin, 24 January 2013 · 376 views
chrome, web store, ruins and 1 more...
Two days ago I managed to install my game to Chrome App Store.During installation the only notable problem I encountered where I had to change the url in the manifest file from this:*://belanet.ujmappa.hu/ruins/ to this:http://belanet.ujmappa.hu/ruins/ This was necessary because I had to disable https (the * allowed it).And the other problem was I had...


Going to Game Jolt

Posted by Severin, 03 January 2013 · 529 views
game jolt, ruins, 2d platformer and 1 more...
I uploaded Ruins to Game Jolt:http://gamejolt.com/games/puzzle/ruins/11467/ My old game called Alchemist TD is there as well:http://gamejolt.com/games/strategy-sim/alchemist-tower-defense/2369/ Please give me good ratings if you have a Game Jolt account. I hope I will see some traffic and comments there.edit: fixed second link


Two new 20x20 single player maps with stone block generator fun

Posted by Severin, 14 December 2012 · 511 views

Link
First of all, here is a link to play the game:
http://belanet.ujmappa.hu/ruins

Sigle player level 1

Here is a screenshot:
Posted Image
I enjoyed playing this map because it is not very difficult but makes...


Perpetum Mobile

Posted by Severin, 11 October 2012 · 877 views
ruins, game, platformer, 2d and 1 more...
Here is a video about how does the perpetum mobile work that I created in Ruins:

Watch it on Youtube:


The video file is attached to this entry, too.

I am not really happy about how the traps and switches work right now, but it's still nice to see that at least it works...


Elevators, old scrolls, more sophisticated snakes and a new level

Posted by Severin, 22 August 2012 · 559 views

New tile object: elevator
Elevators caused a lot of problems during development. I had some new situations that I had to handle like when a player or a snake is standing on a rising elevator and is crushed against a wall or when multiple stone blocks are on an elevator and are being lifted by it. By now I handled most of these cases.
I suspect there...


Ruins: level building/load/save and a new single player level

Posted by Severin, 01 August 2012 · 924 views
save, load, level editor and 5 more...
Ruins: level building/load/save and a new single player level Level building
Now it is possible to build levels using the mouse. This option is intended to be used only by me for now to build new levels but maybe later with a nicer user interface I could make a real level editor. But the feature is not disabled so anyone can try it in the demo. Right click selects a tile. Left click places a tile of the same...


My new platformer/puzzle multiplayer game: Ruins

Posted by Severin, 27 July 2012 · 879 views
game, platformer, coop, 2d and 7 more...
My new platformer/puzzle multiplayer game: Ruins So this would be my new journal about the new game called Ruins.
First of all, let me apologize for any spelling or grammar errors as I am not a native English speaker.
Then I have to note that this game is a simple game, I am working on it alone. I use JGame engine and Eclipse and Java applet technology.

About Ruins, the main idea is to create a coop...





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