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My new platformer/puzzle multiplayer game: Ruins

Posted by Severin, 27 July 2012 · 878 views

game platformer coop 2d multiplayer bad graphics retro indy snakes ruins exploration
My new platformer/puzzle multiplayer game: Ruins So this would be my new journal about the new game called Ruins.
First of all, let me apologize for any spelling or grammar errors as I am not a native English speaker.
Then I have to note that this game is a simple game, I am working on it alone. I use JGame engine and Eclipse and Java applet technology.

About Ruins, the main idea is to create a coop platformer (with some single player maps as well) that would have a lot of special game objects like traps, pushable stone blocks, doors and some monsters. The player cannot shoot or use weapons so he will have to use the environment to get through the monsters and other obstacles.
Right now I have a very simple map that is playable for one or two players. But if you play in single player mode, you have to control both players. (it will not be like this later).

Use the WASD and cursor keys to control the players. The game is started with space. The goal is to get to the ancient scroll on the pedestral.

Here is the link to the applet:
belanet.ujmappa.hu/ruins/play.html

Good luck! Posted Image




Welcome to the journals! I tried Ruins and I liked the concept of a two player game but I think it would be a good idea to have coop optional. There are many single players on the internet. The animation of the player was nice too.
Thanks for the comment! In the final version there will be some single player maps and some two player maps.

You said you tried the game. Did you kill the snake? :)

Note: right now it is very easy to complete the map as the door stays open for too long. I plan to fix that soon.
The first time I completed the level I didn't kill it. I just pushed against the trigger-controlled crates until they lifted. The second time I killed the snake :) was a bit tricky to figure out at first.

The first time I completed the level I didn't kill it. I just pushed against the trigger-controlled crates until they lifted.

That was not supposed to work, it worked only because I made the snake a bit slower and this caused it to stay on the push plate longer. My intention was to make the doors open only for a short time that would not allow the player to run through. Now I uploaded a new version of the game where this is fixed and the only solution to complete the level is more difficult.

The second time I killed the snake was a bit tricky to figure out at first.

Cool. Posted Image I like it that the game is very far from complete and yet it seems that even with such few tile options it is possible to build a map that is not too easy to get through and the player has to think a bit about how to do it.

Note: I am working on a level build mode and level load/save. When that is finished I will make a single player level and post it here.

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