Setting fire to these damn cows one entry at a time!
Yes, I am starting a new project! But before I get to the meat of it, the game idea, I want to point out what I actually would like to accomplish with this project.
I want a platform where I can learn more about game programming and in general designing a medium sized code project. It should be a ga…
I want a platform where I can learn more about game programming and in general designing a medium sized code project. It should be a ga…
Hellooo again
As the title says, you gain experience shortly after you needed it, or in this case, knowledge I gained after abandoning my project that would have been useful at the start.
Basically, those are all the questions and tasks I should have tackled before I began. This post is partly for me…
As the title says, you gain experience shortly after you needed it, or in this case, knowledge I gained after abandoning my project that would have been useful at the start.
Basically, those are all the questions and tasks I should have tackled before I began. This post is partly for me…
Alright, this is going to be a bit of a gloomy post, at least for me.
In short, I am postphoning Project: Phoenix indefinitely, as studios like to put it. I am not going to work on it in the near future, but maybe later when I am wiser, more experienced, have more resources at my disposal and a bett…
In short, I am postphoning Project: Phoenix indefinitely, as studios like to put it. I am not going to work on it in the near future, but maybe later when I am wiser, more experienced, have more resources at my disposal and a bett…
sooo... this week's entry is about the completely same topic as the last one, but a bit from a different side. In a nutshell I want to show what I did wrong in my first game draft and what I further change. At the same time this should be a bit of a example how fast your game idea can change.
in thi…
in thi…
sooo... this week may be a bit of a weird post. More weird than usual? Maybe, probably...
I am sort of scrapping everything of Project:Phoenix and start again, except for the code, there isn't much around yet, but more to that later.
I didn't write about it, but a lot changed since the last time I up…
I am sort of scrapping everything of Project:Phoenix and start again, except for the code, there isn't much around yet, but more to that later.
I didn't write about it, but a lot changed since the last time I up…
Sooo... this week I write about the overworld. "Why?", well, I missed writing about it in previous posts and it is important enough to get it's own entry. Without further delay, here it is:
The Overworld
If you remember, I have an overworld. This feels weird writing it like that, as if it's an illnes…
The Overworld
If you remember, I have an overworld. This feels weird writing it like that, as if it's an illnes…
sooo, this week I try to write the entry drunk... yeah, I am really drunk, so don't think to harshly about any spelling errors.
This is the second part of the "Power of Music" series, but I have to disappoint you, this won't be a huge entry writing about the missing music pieces of my current proje…
This is the second part of the "Power of Music" series, but I have to disappoint you, this won't be a huge entry writing about the missing music pieces of my current proje…
Sooo.. this weeks entry is about what the title says.
Why? Because of everything.
I recently came to the conclusion that designing a game doesn't only mean designing mechanics, designing the gameplay. Good games design the feelings the player has while playing the game. And those are the games we rem…
Why? Because of everything.
I recently came to the conclusion that designing a game doesn't only mean designing mechanics, designing the gameplay. Good games design the feelings the player has while playing the game. And those are the games we rem…
Sooo... this is a bit of a mix post in terms of categories, since thinking about the antagonists sort of touches upon most Categories in a computer game.
Talking about enemies is one of the most obvious crossover between game mechanics, story and art. All of them are equally important to form a good…
Talking about enemies is one of the most obvious crossover between game mechanics, story and art. All of them are equally important to form a good…
the Inevitable happened, the exam storm has hit the harbor. And it hit hard.
Also, I maintain other hobbies than programming, I also do some martial arts and now have the chance to train for amateur full contact fights. That would mean more training and less time for other stuff.
But I don't want to …
Also, I maintain other hobbies than programming, I also do some martial arts and now have the chance to train for amateur full contact fights. That would mean more training and less time for other stuff.
But I don't want to …
...finally! Finally something I wanted to write about all along!
Why didn't I do it? Well...
... I knew I didn't know anything about designing such a complex system. I tried to find some good examples on the Internet. While one wasn't very bad, it didn't make too much sense to me, I always felt like …
Why didn't I do it? Well...
... I knew I didn't know anything about designing such a complex system. I tried to find some good examples on the Internet. While one wasn't very bad, it didn't make too much sense to me, I always felt like …
Sooo... this weeks post will be less structured, it is again more of a "writing thoughts to words" entry than something new to the game... anyways.
I gave more thoughts on the engine design, also how you design as efficient as possible, how do you implement a Entity based design correctly... and it…
I gave more thoughts on the engine design, also how you design as efficient as possible, how do you implement a Entity based design correctly... and it…
...yes, I really am that happy.
"Why" do you ask? Simply put:
IT WORKS!! HAHAAAAAAA!!!! SUCK ON THAT SEVENTH CIRCLE OF DEV. HELL!! Screw you guys, I'm going home.
(If you haven't noticed already, this entry has the Rambling tag)
It works, I still cannot really believe it, I feel a bit lightheaded from …
"Why" do you ask? Simply put:
IT WORKS!! HAHAAAAAAA!!!! SUCK ON THAT SEVENTH CIRCLE OF DEV. HELL!! Screw you guys, I'm going home.
(If you haven't noticed already, this entry has the Rambling tag)
It works, I still cannot really believe it, I feel a bit lightheaded from …
Soooo... this weeks post originally was more on the gameplay, but first to something completely different:
As I started to think more about the engine design, I couldn't get my head around how I should switch correctly between the "overworld view" and "fight view". As it turned out, the actual probl…
As I started to think more about the engine design, I couldn't get my head around how I should switch correctly between the "overworld view" and "fight view". As it turned out, the actual probl…
... doesn't sound creepy at all does it?
I had to write in ruby, didn't have a lot of sleep and just ate a piece of chocolate, hellllooo rambling time!
Soooo in this weeks post I talk about... what did you guess? About watching people play games.
For quite some time I've been into watching people play…
I had to write in ruby, didn't have a lot of sleep and just ate a piece of chocolate, hellllooo rambling time!
Soooo in this weeks post I talk about... what did you guess? About watching people play games.
For quite some time I've been into watching people play…
Soooo... this week I write again about the boring part of developing: Software Construction
If you've read my ramblings on "The seventh Circle of Dev Hell", know that I have my problems with the toolchains for C++, so this is basically part 2 of the Dev Hell, but more structured and no random senten…
If you've read my ramblings on "The seventh Circle of Dev Hell", know that I have my problems with the toolchains for C++, so this is basically part 2 of the Dev Hell, but more structured and no random senten…
Sooo in this weeks entry I write about the final aspect of my game:
"Real time fight" aspect
The last one of the aspects and maybe the most important one, This is what the player does all the time and this is what he should want to do even more. To me it seems like the Real time fight is connected to…
"Real time fight" aspect
The last one of the aspects and maybe the most important one, This is what the player does all the time and this is what he should want to do even more. To me it seems like the Real time fight is connected to…
Soooo this weeks post is business as usual, here is the second part about the core aspects of the game.
I am currently on holiday, so there won't be a new entry next week. To compensate a bit, this one will be a bit longer, see you in two weeks!
"Strategy" aspect (planning with your friends)
That's i…
I am currently on holiday, so there won't be a new entry next week. To compensate a bit, this one will be a bit longer, see you in two weeks!
"Strategy" aspect (planning with your friends)
That's i…
"NOT EVEN DEATH CAN SAVE YOU FROM ME"
Soooo in this weeks post I talk about the devil in development: TOOLS!
"Why tools?" you say, "Tools make the life easier" you say. NO! THEY'RE NOT! THEY ARE EVIL!
I started from the C#/Java world, and I naively assumed that there are few good, widely spread toolse…
Soooo in this weeks post I talk about the devil in development: TOOLS!
"Why tools?" you say, "Tools make the life easier" you say. NO! THEY'RE NOT! THEY ARE EVIL!
I started from the C#/Java world, and I naively assumed that there are few good, widely spread toolse…
I first wanted to post about all three core aspects, but then I realized it might be too much to post in one entry. Instead I decided to only post one aspect and try digging a bit deeper.
So here it is:
Part 1, The "RPG" aspect
If you were kind enough to read my ramblings about the lore, you may have…
So here it is:
Part 1, The "RPG" aspect
If you were kind enough to read my ramblings about the lore, you may have…
Soooo this week, I am writing a bit about the raw drafts of the gameplay. I first wanted to post an entry about design principles, but I realized, it is hard writing about design principles for a game, if you don't know the basic gameplay. Don't worry, you will see the posts about the game design p…
This is a small Update on the Lore of the Game. If you find some parts cheesy, please let me know. I first want to emphasise what happened to the World and the humans to have a solid basis to work from (and dream up more stuff later).
(If you don't care about it, come back later. The next post will …
(If you don't care about it, come back later. The next post will …
Content:
- about myself
- about the journal
- 2d Artist needed
- about the game "Project Phoenix
- Hopes and Dreams
About myself
I am a normal IT student in a land far far away who has put an idea into his head. V thaught us, that ideas are bulletproof and now it's kinda stuck forever. The idea, to create a world.
A…
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