sooo... this week's entry is about the completely same topic as the last one, but a bit from a different side. In a nutshell I want to show what I did wrong in my first game draft and what I further change. At the same time this should be a bit of a example how fast your game idea can change.in this post, I rely heavily on the principles explained in this...
sooo... this week may be a bit of a weird post. More weird than usual? Maybe, probably...I am sort of scrapping everything of Project:Phoenix and start again, except for the code, there isn't much around yet, but more to that later.I didn't write about it, but a lot changed since the last time I updated this journal, the game today and the game I wrote ab...
About Core Aestetics and how you DO NOT start a game projectMyhijim - Jan 24 2013 01:48 AM
About Core Aestetics and how you DO NOT start a game projectM6dEEp - Jan 18 2013 07:04 PM
About Core Aestetics and how you DO NOT start a game projectNet Gnome - Jan 18 2013 04:22 AM
0 user(s) viewing
0 members, 0 guests, 0 anonymous users