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Bluefirehawk's: "Path to World Domination"



About Core Aestetics and how you DO NOT start a game project

Posted by Bluefirehawk, in Game Design 18 January 2013 · 948 views

sooo... this week's entry is about the completely same topic as the last one, but a bit from a different side. In a nutshell I want to show what I did wrong in my first game draft and what I further change. At the same time this should be a bit of a example how fast your game idea can change.in this post, I rely heavily on the principles explained in this...





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