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Amateuriffic



Early Retrospective

Posted by Khaiy, 17 November 2012 · 607 views

It's been a while since I've posted. Unfortunately I've had several real life obstacles come up that have really cut into my programming time, and as I'm not a terribly good or fast programmer that has been doubly challenging. Plus, I was unsatisfied with some of the functionality of my console game library and ultimately decided to port it...


More Prototyping

Posted by Khaiy, 05 September 2012 · 493 views

Sorry it's been a while since I updated, real life took up most of my time over the last week and a half. I've been refining my design for a prototype, and figured that my progress might be worth posting.

In making the prototype, I've thought about what elements are most important to my concept so that I could focus on something manageable to...


Prototype Design

Posted by Khaiy, 27 August 2012 · 632 views

I've been fiddling around the last few days with my design document, and many different elements of the game are coming into focus. However, the scope of the document is pretty big already and a lot of elements can't be defined until more fundamental pieces are established.

To avoid overlooking details, I think that this would be a good time to lay...


Project Overview

Posted by Khaiy, 23 August 2012 · 476 views

I realized this morning that my intial journal entry was about as dull as possible. If anyone cares about this journal at all, they'll care about the project, so it's probably a good idea to talk about that rather than an empty journal post about how I'm starting a journal.

The working title is Gekkoukan High, named for the school in Persona 3...


Setting Out... Again...

Posted by Khaiy, 22 August 2012 · 459 views

I think that design is underappreciated as a part of the programming process with hobbyist game programmers. I know that when I started programming I badly neglected design, and I wasted a huge amount of time because of it. A clean design makes the actual programming far easier to execute, and design flaws can present themselves as brutal programming...





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