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Project NN



Creature movement

Posted by RetroIP, in General 27 March 2013 · 553 views
movement, pnn, projectnn and 1 more...
Hallo gameDev,Recently I'v finished "game speed" property. This parameter I need to speed up some simulation parts. Now, finally, is engine working properly. I'v measured right Creature speed across different game speed settings and I'v realized that my previous algorithm was making phantom time differences in higher speeds. Currently is everything all ri...


Creature stats (Combat)

Posted by RetroIP, in General 03 March 2013 · 647 views
projectnn, creatures
Greetings, http://public.gamedev5.net//public/style_emoticons/default/smile.png General All this stuff is about Combat aspect of this project. There are other attributes for Survival and Social aspects, which I will introduce later. Creature is every gameObject in sandbox which has and try to uses it's brain. Creature stats Each creature will have its own...


Architecture

Posted by RetroIP, in General 24 February 2013 · 491 views
architecture, projectnn, pnn and 3 more...
Engine is starting to bring its apport in form of scalability and modularity. Basic overview of world architecture: World will be core handler for all child objects like a gameObjects, Weather system and Maps. World consist of maximum 32x32 map grids. Shortly, map can be added or removed during running world at any time without any performance disruption....


Weather System - Implementation and Results

Posted by RetroIP, in General 20 January 2013 · 562 views
projectnn, weather simulation
Greetings,Let me describe implementation of weather system in more details.Global Weather Simulation year have 40 days, and 4 seasons (like in real). 1 day has 1000 ticks. 1 tick has 10 smaller ticks, 1 smaller tick is ticking every 250ms.Temperature Base of simulation is temperature of region which can be modified by position of this region, as I mention...


Weather System

Posted by RetroIP, in General 13 January 2013 · 605 views
projectnn, weather
After a long period, during which was project updated, I finally take courage to write a journal post here. Meanwhile, too many thing were added in to the project, but I also started from scratch. I'v decided to make better approach to base engine, which I will see later on easier implementation of all desired project tasks. Currently I'm working on serve...


The Entity

Posted by RetroIP, in General 21 September 2012 · 682 views
projectnn, ai
The Entity Project NN is about characters which will behave autonomously. Many inputs, crunched by their “minds” will lead to acting. I called entity everything, what is placed in to the world except lights. Currently my entities are:
Building – Will include houses, public places, towers,monuments which have different attributes based on their subtype.
Nature...


Introduction

Posted by RetroIP, in General 04 September 2012 · 708 views
projectnn, ai
Introduction Greetings to all,
From 2d project which was supposed to be AI sandbox I moved into the 3D, because I wanted to interact with characters and test their behaviours like in the "game". That was the main reason to switch project into 3d space.
What I want to implement:
Autonomously characters which know their environment and can interact with...





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