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Project NN



Architecture

Posted by RetroIP, in General 24 February 2013 - - - - - - · 693 views
architecture, projectnn, pnn and 3 more...
Engine is starting to bring its apport in form of scalability and modularity. Basic overview of world architecture: World will be core handler for all child objects like a gameObjects, Weather system and Maps. World consist of maximum 32x32 map grids. Shortly, map can be added or removed during running world at any time without any performance disruption....





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